Here are some rough photoshop mockups of what I've always envisioned the "look" of Uru should be, specifically in regards to the out-of-game interface:
Design no.1
http://www.majhost.com/gallery/Yali/Myst-Uru/menu.jpg
Design no.2
http://www.majhost.com/gallery/Yali/Mys ... 3_copy.jpg
Main screen design
http://www.majhost.com/gallery/Yali/Mys ... 2_copy.jpg
Over and above the interface itself, here are a few "promotional" designs that embody the look I'm aiming for for an artisitically overhauled Uru. Basically, this is regarding everything art related that will be on the outside of the game proper - the whole look and message of the game - yet not within it per se. I think having a strong aura of design surrounding an experience can actually highten the experience itself and further infer a sense of visual order and a message. Think of Riven basically.
A logo design of some sort. Not sure how to use it, but the general style is there.
Alternate design
Another "promotional" concept. The design isn't mine, but the layout and logo are.
I edited this ancient Mudpie advert into a neat, more commercial advert. This is essentially the look I'm aiming for - the pre-ubisoft, Cyan style-crafty/artsy look.
Rough poster design. Logo used is one which I favor over the latest ones.
Second advert design.
Third advert design.
Yet another prospective logo design.