Using Alternate-Reality Game Elements in OSMO

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Re: Using Alternate-Reality Game Elements in OSMO

Postby Chacal » Fri Feb 20, 2009 2:44 pm

Please don't take anything we say seriously. :P
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
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Re: Using Alternate-Reality Game Elements in OSMO

Postby Trylon » Fri Feb 20, 2009 11:12 pm

Yeah, I wasn't making fun of you, I just thought the spelling error was funny.

I was just fooling around, no harm intended.
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
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Re: Using Alternate-Reality Game Elements in OSMO

Postby robbieagray » Mon Feb 23, 2009 10:53 pm

Trylon wrote:Yeah, I wasn't making fun of you, I just thought the spelling error was funny.

I was just fooling around, no harm intended.


Sorry guys if it seems that I just can't take a joke. it is just that I am a very serious person when it comes to writing storylines and myst of course(one of my favorite games).

As for an alternate reality Cyan did something like that with the Kadish Vault and Phil's Relto. Maybe we can do something very simular with our own ages.
The Bahro shall rise once more. All hail the Bahro!
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