I have a few ideas for some Ages and I would really love some feedback.
The first Age I was thinking of is a bit complex
The basic setup would be something like the original design for Myst Island found here: http://mystonline.com/forums/viewtopic.php?t=17734
But there are a few differences:
1. It is not an Island but a penninsula.
2. It is an illicit flawed Age the Writer wanting continual summer and aurora borealis every night created a link to an Age in which the Sun is stripping away the mosture of the planet and Sunspots at times make it uninhabitable. The Age is dry and dusty and the Oceans are much lower. The library and planetarium show signs of wear from sandstorms.
3. There are additional structures created as recently as 2007 by a Anti-DRC splinter cell. There are Quonset Huts, ATVs fueling stations generators, armories and computers. Some of the Quonset huts have Anti-DRC propaganda posters on the walls. However all the soldiers are mysteriously missing, there is some evidence of fighting. (oh and P.S. I don't support the Ideals of the Anti-DRC I just love losers)
4. The Puzzle Isle (now the Puzzle plateau) has access to a D'ni esqu vault which holds more secrets to the origin of this Illicit Age.
The Second Age would be a Huge Art Deco Skyscraper, very Empire State Building/ Chrystler Building-esque. The rest of the Age has fallen into a deep Ice Age. The Great Inventor (working name) a Doc Samson kind of figure saved most of the people on their world by brining them into this structure. This Age could be somewhat of a community Age with apartments able to be "rented" by the players. The center of the Skyscraper would be hollow containing walkways and parks for the players to talk, the Apartments themselves would be large and beautiful if a bit similar. At the top of the Tower would be the Inventor's Penthouse Which would contain complex puzzle, amazing machinery, facinating beauty, and some intrigue.
So let me know what you think. All feedback would be appreciated