D'ni Temple
Posted: Sat Aug 29, 2009 6:37 pm
I'm working on a D'ni temple, and you may have noticed my thread on MystOnline.com about it.
Some pics of one of the main areas:
I'm still moving along on this one, expanding and improving it. One thing I'm doing now is dividing all the objects into smaller objects, and redoing the UV maps and UV baking to fit that.
Why? Well, I'm trying to improve the texture resolution without pushing the size of the texture maps any higher than they already are.
I may release two versions - a high-end one with a lot of texture files, 80 or 90 MB, even, including some 2048X2048 maps, aimed at current hardware, and one with more like 30 MB of textures and nothing above 1024x1024, aimed at the lower-end PCs that Uru aimed for in 2003-2004.
I'd like to change the banner textures. The ones there right now are, well, they're pretty shoddy.
I'm going to focus on other parts of the environment first, so if anyone in this forum wants to submit a banner design, I just might use it. Otherwise, I'll just make the new banners on my own.
I've got a few new areas I'm working on right now for this project in addition to the ones I've basically already done. One of them is sort of a cave ruins area at the entrance of the temple, one is a meeting area, one is a gallery, one is a lobby. (I guess you'd call it that. It has a fountain with Realflow-simulated animated water textures and some nice details around it.)
I'm still figuring out how to implement the animated Bink textures.
Some pics of one of the main areas:
I'm still moving along on this one, expanding and improving it. One thing I'm doing now is dividing all the objects into smaller objects, and redoing the UV maps and UV baking to fit that.
Why? Well, I'm trying to improve the texture resolution without pushing the size of the texture maps any higher than they already are.
I may release two versions - a high-end one with a lot of texture files, 80 or 90 MB, even, including some 2048X2048 maps, aimed at current hardware, and one with more like 30 MB of textures and nothing above 1024x1024, aimed at the lower-end PCs that Uru aimed for in 2003-2004.
I'd like to change the banner textures. The ones there right now are, well, they're pretty shoddy.
I'm going to focus on other parts of the environment first, so if anyone in this forum wants to submit a banner design, I just might use it. Otherwise, I'll just make the new banners on my own.
I've got a few new areas I'm working on right now for this project in addition to the ones I've basically already done. One of them is sort of a cave ruins area at the entrance of the temple, one is a meeting area, one is a gallery, one is a lobby. (I guess you'd call it that. It has a fountain with Realflow-simulated animated water textures and some nice details around it.)
I'm still figuring out how to implement the animated Bink textures.