Cave Song

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Cave Song

Postby Oliver Knowles » Tue Oct 13, 2009 8:12 pm

Hello,

Here is a new song I made today!

http://www.mediafire.com/?gy1imqyxejg

I used the new mac beta of LiquidSonics "Reverberate" convolution reverb plugin. It's really fancy: http://rekkerd.org/liquidsonics-updates ... to-v1-209/
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Re: Cave Song

Postby Justintime9 » Tue Oct 20, 2009 4:44 pm

Awesome! Sounds very D'ni-ish. I'm working on an area in D'ni and have made a replica of the Relto music box for it. I've been looking for some D'ni sounding music for it, and this looks like it may be what I'm looking for. Would you mind if I used it?
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Re: Cave Song

Postby Oliver Knowles » Tue Oct 20, 2009 6:07 pm

That sounds ideal. Do you need it in .ogg?
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Re: Cave Song

Postby Justintime9 » Wed Oct 21, 2009 5:05 pm

.wav would be the best (I'll need to convert it to .ogg on my own, because it needs to be .wav in blender, but .ogg in URU)
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Re: Cave Song

Postby Oliver Knowles » Wed Oct 21, 2009 10:13 pm

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Re: Cave Song

Postby Jojon » Thu Oct 22, 2009 10:26 am

I could be wrong, but I believe the wav is no longer necessary - pyprp has gained the ability to extract the information it needs directly from the ogg files.
Good riddence to messing with soundblocks in Blender, if you ask me. :7
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Re: Cave Song

Postby Justintime9 » Sat Oct 24, 2009 1:31 pm

Awesome, thx :D I'll send you the age when it's done. (although it won't be released until later, so I can release all my projects at once ;))

@ Jojon, Ya, I think you're right, I'll have to look into that.
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