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Re: Texture (ART) wanted for Turtle Isle.
Posted:
Mon May 02, 2011 2:15 pm
by DatokerJ
Let me know what ya think.
EDIT: Oh anything ya want changed feel free to let me know.
EDIT 2: Here's more of a flat silhouette version that you may find to be more of the style your looking for.
Re: Texture (ART) wanted for Turtle Isle.
Posted:
Tue May 03, 2011 4:08 am
by dendwaler
Thx a lot DakotarJ.
I think I can use this one.
I changed the lightning, contrast and colors a bit in the Gimp and appied it to the billboard.
Here is nearly the same picture now with the new boat "in Game".
It definitally is more in style.
Re: Texture (ART) wanted for Turtle Isle.
Posted:
Tue May 03, 2011 5:49 am
by DatokerJ
Your welcome, I'm glad I could help out.
Yeah I agree, it fit's the style a bit better then the first one, It looked like you were gonna get attacked by pirates.
Not the feeling you want went visiting an age I don't think.
Re: Texture (ART) wanted for Turtle Isle.
Posted:
Wed Jun 01, 2011 9:18 pm
by Chacal
Very nice! Much better than the galleon.
Having seen it in game, it seems to me a little too big for the distance, but maybe it's just me.
Re: Texture (ART) wanted for Turtle Isle.
Posted:
Mon Jun 06, 2011 6:21 am
by rustee
Heh how it's supposed to swim? Sidewards? Or the sail is just a decoration?
Re: Texture (ART) wanted for Turtle Isle.
Posted:
Mon Jun 06, 2011 6:41 am
by J'Kla
How about the sail is a flexible energy (solar) panel driving a D'ni motor below the water line that induces a laminar flow in the water in contact with the hull.
If it was square to the air flow it would act as an air brake.
Re: Texture (ART) wanted for Turtle Isle.
Posted:
Mon Jun 06, 2011 7:37 am
by tachzusamm
Or, maybe, it's just hauled by something under water (a shroomie, or turtles? A magnet driven by a floating field?) - this could be the reason why the keel has a hole.
And the sails is simply a protective shield against sun radiation or rain.