Thanks for your warm welcomes!
I am a sound designer and composer. I've worked in film and television for longer than I'd like to mention, (ahem...). I do work for the National Labs (Sandia and LANL) in their Industrial and Scientific films division. I have a 5.1 post-production facility running ProTools 9 HD and Logic. We use the JBL LSR6328 integrated surround monitors and have one of the most extensive SFX libraries in our area.
I also tour internationally with an R&B group (for longer than I'd like to mention than I previously mentioned .../clears throat again, louder this time). My wife is the executive director of a non-profit arts organization and we have three children. We've all played the Myst adventures and enjoy them greatly.
Back in the 90's, I did some work for Worlds of Warcraft for a flight sim game they were developing. It was a WWII thing, explosions, vintage aircraft sounds, etc... I don't believe it was ever released.
The opportunities for creativity and innovation were limited however, by the need to keep it a 'period' piece, not that it wasn't challenging...it just was not what I wanted to be doing then. In other brief forays into gaming I'd found, at that time, that Techno seemed to be the predominant, or most desired style and I wasn't interested in that either. (sounds like I'm picky, I'm really not)
IMHO, The Myst series is an open-ended universe, with unlimited potential for creating the unimagined. I like that.
That being said, sometimes I'm completely time-crunched but it goes in peaks and valleys. As long as there aren't too many hard deadlines (already got too many o' those) I think it would be great fun to jump in the sandbox and play.