Myst Modeling

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Myst Modeling

Postby Yali » Mon Jan 20, 2014 11:05 pm

I just made this model in 3dsMax while listening to the Myst Soundtrack on Loudr. :D

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What do you all think?

I'm currently studying game design with the hopes of creating some real Myst/Uru goodness or Myst inspired environments/assets/game concepts that will be realized in UDK. This is what I've made in my first week of modeling class.
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Yali
 
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Re: Myst Modeling

Postby Sirius » Thu Jan 23, 2014 9:30 am

Nice ! 8-)

I always thought listening to Myst music while modelling really helped producing nice models/environments, etc. That's what I do when I lack inspiration.

Yali wrote:I'm currently studying game design with the hopes of creating some real Myst/Uru goodness or Myst inspired environments/assets/game concepts that will be realized in UDK. This is what I've made in my first week of modeling class.
I hope you have fun through your studies. Building for UDK is a good idea, it should be easier to get high-quality rendering with it than with Plasma.
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Re: Myst Modeling

Postby Yali » Thu Jan 23, 2014 4:42 pm

Here's the final version:
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