Ah! Back at last.
Great work Nad, I'm really impressed.
Quick note though: my symbol should be in the center of the door. Oh, and there should be a tiny key hole under the doorknob. Other than that, I'm impressed beyond belief. The Age is really starting to have a real classic Myst/Riven feel, whilst being new and original in its own right (the shrooms have a lot to do with that), but that's what I'm aiming for - to recapture a bit of that Myst/Riven look and feel in Uru.
I love the doorknob. I think that's what gives it a Myst feel above everything else.
I noticed one shroom was floating in mid air, btw.
Back to class today, which means I'll probably get some Odema sketching done.
Oh, and for enhancements: the trees could be a lot taller (think alpine forest), the ground could probably benefit from some plant debris (although I always envisioned it being a kind of grey dust/gravel), more grass, and for the forest floor, basically, lots of plant debris (i.e. sticks, weeds, leaves, shrooms, moss) point is that it has to look impassable (think of any forest floor away from paths and if you went there, you'd get snagged on branches, step in mud, step on a chipmunk (or two) and probably get yelled at by ranger bob)
Oh, and Tweek, you're by far the best graphic artist in this community. Do you think you might want contribute to the project? A good texture artist would be welcome, and I've seen your textures.