Aloys wrote:So far we are aiming at putting some sound in the common areas, which should be warm an inviting.. Then people may add sound to their own areas as they wish but that'll come later.Thanks for link. How do I actually use the age? Does it load through URU or what?
There is a readme.txt file included in the zip file with all needed instructions.
Yes, I found that. I guess I'll have to re-install the Chronicles version on my computer. I haven't had it on there for a long time. I had thought the ages being created here were for Uru Live. Or will this one be converted over at some point...is that the idea?
Another approach to understanding the ambient sound needs for Ahra Pahts. Could you describe for me what you envision an explorer feeling (or perhaps the emotional response you hope for as an age builder) as he/she enters the various areas of the age. Whatever is created sound-wise ought to enhance and/or invoke that desired emotional response. Sound provides an aural "space" within which desired emotional responses can take place. So, for example, you probably don't want a heavy metal riff in the background upon entering the age, no matter how cool it might be. Why? Because it wouldn't invoke the emotional response you're aiming for in the age. I'd like a better understanding of the desired emotional responses to the open spaces, the tower, the caverns, etc. It'll help in attempting to shape some aural textures that might work for the age and produce the desired effect.