Product of Brainstorming meeting

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Re: Product of Brainstorming meeting

Postby Sudre » Mon Oct 15, 2007 2:43 pm

Well I found the perfect example picture of the air tube system. It even shows joints in the pipe and to me illistrates how easy it would be to transport and put together. Remember we can still have lots of pipes for moving gas around. This is just for testing purposes. The tanks are about the size the guy has in the pic. I have used cutting torches this size and they will last for about 30 minutes.
Also remember that you are talking about using a torch to weld metal together. Torches can be used for that purpose but you need a rod to add metal as you weld. On the other side.. cutting. You don't need anything except a torch to cut metal and a good pair of sunglasses, altho I'd recommend proper cutting googles but you can still see thru these googles. Welding googles are Much darker unless you get the tremendously expesive ones. Those are almost clear and as soon as you strike the arc they go black. I have only seen them on a job site once.
Either welding or cutting requires two gas. For us it's one of several different kinds of gas depending on the metal and Oxygen. Oxygen is usually at a MUCH higher pressure than the burn gas. The torch will have knobs on it to adjust the mixture. So you have all kinds of puzzle ideas.

Which gas to use for the metal being cut or welded.
Have to have the right amount in the tanks (each different) or you run out to soon.
Have to set the knobs on the torch right or your flame is too hot or too cold.
Have to light the torch with the burn gas on first, then add oxygen to the prefered glow and sound. (by turning knobs)

ok gotta go eat.. If I come up with anything else I'll post!
It does look like we could suply this stuff from the surface. It's all readily avaliable and not tooo expensive. Parts for this part of the project will probably run you about $5000 to $10000 depending on how far from the souce you place the compressor. PVC for the air tube machine is cheap.
basic_system_drawing.jpg
Air Tube transport system
basic_system_drawing.jpg (14.25 KiB) Viewed 4914 times
filler.jpg
Idea for machine that fills small tanks
filler.jpg (23.51 KiB) Viewed 4912 times
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Re: Product of Brainstorming meeting

Postby BAD » Mon Oct 15, 2007 5:39 pm

We do not need Cyan's approval to work on anything. We do however, need Cyan's approval to release anything derivative to the public.

I had suggested that we write out a structured, fully developed description of the age (maybe even some concept art too) and send that to Cyan with the intention of building it as an age to be added to Uru CC. Once they approve that, we could then submit the age as a possible addition to MO:UL when it is finished, and when that is a possibility.
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Re: Product of Brainstorming meeting

Postby Nadnerb » Tue Oct 16, 2007 10:34 am

ChaosSong wrote:
Pryftan wrote:I don't see how anybody thinks artists or modellers won't start until there is more from Cyan. We've been doing TONS of work on Ages already.


Well that's good news, and not what I heard from other people.

All the same, I personally am not going to be able to assist much with that stage of development and plan to start another design when we hit it. Of course, I am not telling anyone else what to do, I hope someone with more knowledge than I will shepheard it from there. I guess I'm just letting everyone know that I'm not good for much past design.

Unless you have a ridiculously complete design, designers will be needed well into the modeling process, modelers will most likely need detailed descriptions drawings to lay out the models they are supposed to be making so that they can fit together with others. Just because modeling starts does not mean that design ends. Quite the opposite, really. Design just shifts into high detail mode.
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Re: Product of Brainstorming meeting

Postby ChaosSong » Tue Oct 16, 2007 6:29 pm

Aha, well thanks for shedding a liitle light Nadnerb.

Okay, well maybe we're not as done as I thought then...

It's tough, ya know, when different people say different things, to make a plan.

I am currently working up a set of journals that will fit with my character ideas and plotline (I should be done early next week or so), and I will consider writing up a second or third set of journals with all natives and a mix, so it's not like I need more work right away.

Maybe I should just keep my options open and see where it goes, eh?
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Re: Product of Brainstorming meeting

Postby bluewyvern » Wed Oct 17, 2007 8:59 pm

Well, we're still in the brainstorming stage...I don't think we should stop throwing out ideas, sketches, etc. yet.

When we've got a lot of ideas on the table, then we should vote (see my comments in Forum Suggestions about polls) to decide on what story/design(s) we ultimately want to use. Then we should select a creative director or a small committee of directors (2-3 -- maybe two creative directors and a tiebreaking production/technical director) and proceed with production...

At least, that seems to me the most efficient way to proceed. We'll probably have to vote on procedure, too.

But, for now, I think we've got a lot more brainstorming to do.
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Re: Product of Brainstorming meeting

Postby ChaosSong » Fri Nov 02, 2007 8:03 pm

Well, getting these journals to be something I'm happy with is turning out to be a larger undertaking than I thought at first. I have lots on paper but will have to put it away for a week or two and take a fresh look later before I'm ready to share.

In the meantime, If you have any ideas to flesh this concept out, please share them here.
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Re: Product of Brainstorming meeting

Postby Gorobay » Mon Nov 05, 2007 4:55 am

Here is a chatlog of a conversation I had with ChaosSong:

(11/02 20:03:20) Gorobay: anyway, did you want to talk about broken machinery or which?
(11/02 20:03:59) ChaosSong: the thread kinda died
(11/02 20:04:15) Gorobay: if people start posting again it could live
(11/02 20:04:30) ChaosSong: prolly cause it's so big no one wants to slog through it
(11/02 20:04:33) Gorobay: people just didn't have any more ideas
(11/02 20:05:00) Gorobay: but if people get interested it could work
(11/02 20:05:15) Gorobay: people have been working on SftSoK for years
(11/02 20:05:33) Gorobay: so i don't think it's the slogging that turns people away
(11/02 20:06:01) ChaosSong: I have some journals on pnp, but i'm not incredibly happy with them
(11/02 20:06:20) Gorobay: why?
(11/02 20:06:26) Gorobay: story or writing style?
(11/02 20:06:45) ChaosSong: more styleistic problems
(11/02 20:07:12) Gorobay: well what version of the story are you telling?
(11/02 20:08:07) ChaosSong: one antigonist native assassinates a small mining crew from the cavern
(11/02 20:08:18) Gorobay: oh
(11/02 20:08:30) Gorobay: where does the native come from?
(11/02 20:09:09) ChaosSong: local, he's more of an intelligent critter that a humanoid
(11/02 20:09:19) Gorobay: why is there only one native?
(11/02 20:09:37) ChaosSong: only one in the story anyways
(11/02 20:09:42) Gorobay: and did you get rid of the chemists?
(11/02 20:10:11) ChaosSong: no the crew is three chems and two miners
(11/02 20:10:18) Gorobay: ok good
(11/02 20:10:28) Gorobay: so why does the native kill them?
(11/02 20:10:40) Gorobay: i thought it was an explosion
(11/02 20:11:10) ChaosSong: that's the method of assassination
(11/02 20:11:14) Gorobay: ah
(11/02 20:11:22) Gorobay: does anyone survive?
(11/02 20:11:34) Gorobay: following escape routes was one big idea
(11/02 20:11:39) ChaosSong: either no or unlcear
(11/02 20:11:44) Gorobay: and if they die that couldn't work
(11/02 20:12:06) ChaosSong: well they could die trying to escape
(11/02 20:12:10) Gorobay: so what form would the puzzles take, since following their paths wouldn't work?
(11/02 20:12:26) Gorobay: oh
(11/02 20:12:46) Gorobay: any motive for the killing?
(11/02 20:12:52) Gorobay: or is that a mystery too?
(11/02 20:13:01) ChaosSong: defending teritorry
(11/02 20:13:05) Gorobay: oh
(11/02 20:13:16) ChaosSong: could be vauge i think
(11/02 20:13:25) Gorobay: i see one possible problem with this storyline
(11/02 20:13:42) Gorobay: who are the people who are killed? some of us?
(11/02 20:14:29) ChaosSong: yes, the native has to be smart enough to destroy links out
(11/02 20:15:06) Gorobay: actually, that's true, but i meant which of us would delete an avatar for the story's sake?
(11/02 20:15:15) ChaosSong: and that's the prob really is how to convey that intel
(11/02 20:15:42) ChaosSong: don't need avis for fictional characters...
(11/02 20:15:48) Gorobay: ah
(11/02 20:16:01) Gorobay: well i am uncomfortable with using fictional characters
(11/02 20:16:15) ChaosSong: all writers do
(11/02 20:16:26) Gorobay: yeah :)
(11/02 20:16:29) ChaosSong: heh
(11/02 20:16:31) Gorobay: that's not what i meant
(11/02 20:16:36) ChaosSong: i know
(11/02 20:16:36) Gorobay: let me rephrase
(11/02 20:16:55) Gorobay: i don't to make up fictional explorers working in that age
(11/02 20:17:05) Gorobay: i'd rather keep it all "real"
(11/02 20:17:36) ChaosSong: the problem with natives is that it's alot more work
(11/02 20:17:47) Gorobay: how so?
(11/02 20:17:55) Gorobay: we don't have to model them or act them
(11/02 20:18:27) ChaosSong: no but you have to describe their history, their culture, their science
(11/02 20:18:43) Gorobay: someone mentioned that on the forum
(11/02 20:18:48) Gorobay: and they suggested
(11/02 20:18:59) ChaosSong: you have to build them from the ground up as a character
(11/02 20:19:19) Gorobay: WE give the natives technology and whatnot, because they are not advanced enough to make their own
(11/02 20:19:33) Gorobay: you'd have to build anybody up as a character
(11/02 20:20:09) Gorobay: if the story says that we give them the science and tech of the rig/mine, then we just have to worry about culture
(11/02 20:20:18) ChaosSong: well if you want to write up journals with that story, please feel free
(11/02 20:20:22) Gorobay: and it's a mine so how much culture is there?
(11/02 20:20:49) Gorobay: i'd rather let a competent story-writer do that job
(11/02 20:20:52) Gorobay: not me
(11/02 20:21:22) Gorobay: anyway i think it is counterintuitive to do anything until evryone agrees on what we're doing
(11/02 20:21:36) Gorobay: otherwise people will work against each other without knowing it
(11/02 20:21:58) ChaosSong: there is no against
(11/02 20:22:10) Gorobay: i mean people could make opposite storylines
(11/02 20:22:20) ChaosSong: that's a good thing
(11/02 20:22:22) Gorobay: then someone's work will be thrown away
(11/02 20:22:25) ChaosSong: yes
(11/02 20:22:40) Gorobay: differing stories is good, but
(11/02 20:22:41) ChaosSong: recycled for another project if its good
(11/02 20:22:52) Gorobay: if they are too similar it can't be recycled
(11/02 20:23:11) Gorobay: two mine/rigs with assassinations is too much
(11/02 20:23:44) Gorobay: isn't it silly to spend so much effort on something when you don't even know what the other people are doing?
(11/02 20:23:49) ChaosSong: adapting a mine rig to a junlge hut or what have you isn't hard
(11/02 20:24:45) ChaosSong: for me the process is enjoyable even if it isn't included in the product
(11/02 20:24:45) Gorobay: it is easier to get a project done if everyone agrees instead of working on different things then realizing that as far as their project is concerned they have wasted their time
(11/02 20:25:01) Gorobay: well if it's enjoyable then go ahead
(11/02 20:25:07) ChaosSong: in final stages that may be true
(11/02 20:25:16) ChaosSong: but not when it's just launching
(11/02 20:26:14) Gorobay: how about we each explain our versions to each other
(11/02 20:26:18) ChaosSong: besides real world writers throw all kinds of stuff away
(11/02 20:26:50) ChaosSong: when i get happy with my journals i'll post em
(11/02 20:27:07) ChaosSong: just gonna take me longer than i thought at first
(11/02 20:27:30) Gorobay: can i tell you my version, in case it has some godd parts you may want to include?
(11/02 20:27:49) ChaosSong: I am using your escape parites plan
(11/02 20:27:57) Gorobay: besides that
(11/02 20:28:29) ChaosSong: the explorers dealing with natives part I have to stew over
(11/02 20:28:32) Gorobay: my idea is that we find natives in an age and they have a mine (or not: that doesn't matter a lot)
(11/02 20:28:43) Gorobay: then we give them technology
(11/02 20:28:50) Gorobay: to rig gas
(11/02 20:29:02) Gorobay: (why we want it we can figure out later)
(11/02 20:29:19) Gorobay: then we come by once a month or so to get the gas they mined
(11/02 20:29:35) Gorobay: we don't stay there because the age belongs to them not us
(11/02 20:29:51) Gorobay: then one day, when we go there, they aren't there
(11/02 20:30:04) Gorobay: there was an explosion/assassination whatever of a native
(11/02 20:30:23) Gorobay: we open the age to the public to figure out what happened
(11/02 20:30:41) ChaosSong: and who's your villian?
(11/02 20:30:54) Gorobay: whoever did the explosion
(11/02 20:30:59) Gorobay: a native
(11/02 20:31:03) Gorobay: a chemist or miner
(11/02 20:31:55) Gorobay: any problems or plotholes i missed?
(11/02 20:32:09) ChaosSong: I'm gonna hafta get my version out of my system if you want me to write that story, know what I mean?
(11/02 20:32:32) Gorobay: i guess
Here the conversation got to the subject of other project ideas, Ahnonay, and the creative writing process. Back on topic:
(11/02 20:46:59) Gorobay: how can we get people interested in this? people seem strangely drawn to Yinfara but not this much
(11/02 20:47:31) ChaosSong: I was consideringwriting journals for Yinfara, help it clear the tubes
(11/02 20:47:52) Gorobay: those darn tubes just keep filling up with words, huh
(11/02 20:49:01) ChaosSong: I;m gonna post real soon on the BS thread that journals are gonna take me longer than i thought but I want to see whatever anyone thinks about it soon
(11/02 20:49:23) Gorobay: and i'll post the relevant bits of this conversation
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Re: Product of Brainstorming meeting

Postby Gorobay » Tue Nov 06, 2007 7:52 pm

Any thoughts on the ideas in the above chatlog?
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Re: Product of Brainstorming meeting

Postby Jojon » Wed Nov 07, 2007 3:10 pm

Gorobay wrote:Any thoughts on the ideas in the above chatlog?

Well, it would seem reasonable that any creature that might have trapped and consequently killed the miners, would have done it to protect its habitat from the effects of the mining operation. If so; were the miners, whether outworlders or natives, unaware of the existence of the previous claimant, or did they (or only somebody in a leading position) know, but went ahead anyway?
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Re: Product of Brainstorming meeting

Postby Gorobay » Wed Nov 07, 2007 4:11 pm

Well, that is not a part of my version of the storyline, so I can't help you there, but ChaosSong could answer that.
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