Lontahv... I am fiddling with it right now. It's looking better to be above water... but... I made it kinda a pill shape, with giant golden-metal struts keeping it together. There's also a giant stone pillar piercing through the bottom and top ^_^
I got the big picture done, I'll try to upload on Saturday.
Anywho, I did some more thinking and added a plot-line (ergo, what to do in the Age
)
I'm assuming this one is ABOVE WATER Sehv'ahno. a BELOW WATER one would need tweaking.
1) You arrive BELOW the main pod, in a slightly smaller one. You climb a ladder and make it inside.
THE POD) 4 major stories, reachable by hydrolic tram (ergo, water flooding in and out to power the lift). However, no power runs through the structure. It is dark and dead... with only the outside life and light to keep things bright.
POD GOAL 1) Find the backup generator and re-activate the Levi-Tram. This will allow you to ride a tram to connect you to the Living Quarters (another Stone Pillar with smaller pods on it). This is where the Age's inventors (GoW People) stayed.
Levi-Tram) Sit down, pull a lever, it flies along a triangular track. You arrive in a Junction Pod (yes there's another place to go :S) and get out onto a hallway. Follow it to another Hydrolic Lift. By changing pressure levels, it rises 6 times to allow access to 6 different rooms.
The Second Generator) Small puzzle, not sure what it is yet, found in the Journals of the people who lived here. It over-rides the Hydrolic Lift's commands and goes up ONE last level, dropping you out at the Emergency Generator. Power it, there is now light in the Main Pod, there is MORE light in the Quarters, and the other path from the Junction Point is open.
Generator Pyramid) Pyramid of stone and glass. Go inside from the Levi-Tram station, climb a few ladders, find another puzzle (prolly with steam and pressure... I'm thinking a lot about Voltaic) and rewire some stuff. Now all power is open, and a weird symbol shines off the top of the structure... aiming at the Main Pod
POD GOAL 2) Use the Lifts to get to the different levels, set up a permanent path back to the bottom, and find the meaning of the weird symbol (it's the Calling Card of the 6 people who made the Age)
Now we get into more MOUL stuff
THE FIRST SYMBOL: In the main pod of course. This one will DEFINATELY use light refraction. I'm thinking of using some Sehv'ahno lamps to focus light in a controlled path. Anywho, you get to a rock formation, and a symbol shines on the wall. The Creator's Symbol of Sehv'ahno. Touch it, you hear a grinding, and the floor drops down to the first floor, right above where you first entered the main pod.
Effects: You climb back down to the Age's Entrance. You notice now there's a Cave outside the pod, with 4 rings aiming at it. One is connected to your pod now by a glass covering. The others are not. Guess what?
You see another light beam aiming at the Quarters' Island.
THE SECOND SYMBOL: Still don't know how to get this one... thinking of manually linking power cuplinks around the Quarters... Opens up a Seventh pod on the island. Walk to a desk and see a porthole reflecting light on it. The Second Symbol. Touch it and hear grinding. Where to now?
THE THIRD SYMBOL: Easier... it's in the Generator Pyramid. Climb to the top of it, brining with you some notes from the 7th Pod's Journal. Rewire some stuff again, now a door opens up in the main generator. Climb down to the bottom of the pyramid. The Rocks are etched out with the symbol. Look around for something... AH-HA! A light plugged into the ceiling. Power it and use a control to turn it to the wall. It lights up, press it, grinding, head back to the Main Pod.
THE FOURTH SYMBOL: This is DECEPTIVELY simple. On one of the floors of the main pod was a section with some Workshops with doors that open. A few were high and unreachable. Head into a few of em and notice that one has a window with glass up at the top of the floor. Head into the building under it, open the door to go in. Turn around, close it, a ladder is shown to climb up. Climb up top to find the workshop... but the glass isn't letting the symbol through. Open the door, it rotates and the glass lines up and focuses a symbol on the floor. Press it and head back to the start.
GETTING THERE: Now, all four of the links are completed, the cave is reachable. Head to the spot where you linked in, pull a lever, a giant elevator slides down the tube and into the cave. Step off of it and walk down a few stairs into a secret room. The Room has a Door (similar to Bahro Door) in the back with the symbol on it. Also, a Star is painted behind the symbol, each point with a lit circle... excpet one.
THE FIFTH SYMBOL: Touch the door, the final circle lights up, the door swings around to reveal a Linking Book. Touch it... and you link to the TOP of the Structure... the small pod unreachable before now.
End-Age: You link in, turn on a switch, and the pod lights up. It's covered with paintings, has a bed, a desk, a journal... Who lived here? I dunno... but pulling a hidden lever causes a ladder to fall into the room. You look up, there's a HUGE Tube. You climb... and climb... and climb. Finally, you arrive at an Observation Deck. Pulling a switch causes four portholes to open, showing you the Age in it's entireny and it's beauty. More importantly, a pillar rose out of the ground. Turn to face it... and what do you see?
It's a Linking Book... with a Page next to it. If Cyan uses this Age, the page would be a Relto Page for something... I was thinking a basement to your Relto Hut
The Book, more closely viewed, Links to a small pod.... in this Age? You lay your hand on the panel... and a new page is added to each Sehv'ahno book you open:
THE LAST POD: You arrive in this pod, four books surrounding you... with a fifth at the far end of the pod. A single light is hanging over you. Looking at the books, they take you to key points: The Generator Pyramid, the Junction Hallway, the Bottom of the Main Pod's pillar, and the Observatory you were just in. The final one has one last link... a Link to the Tree of Ae'gura.
You touch it... and your Journey ends... for now...
So... whaddaya think? Took me a while... and I think this age may be a Golden Idea for the Guild of Writers