Not ready yet to start building an Age, I'm taking my time learning Blender, learning all I can about Plasma objects, analyzing Cyan Ages and giving Trylon and his team time to come up with a new stable version of the plug-in.
One way of doing all that was trying to modify Cyan Ages. I already made a tutorial about unlocking part of relto. That was an easy one, only involving deleting a collider.
There's also something I've wanted to do since I took my first step in the City 4 years ago: unlock every part of it. Get past those annoying barriers and gates, walk on those ghostly surfaces I could only glimpse, or visit on fly mode but never actually land onto.
Now that's more complicated than Relto. The whole City is immaterial, drawable objects that have no physical properties, except those few invisible colliders that make up the floor and the walls of the paths Cyan lets you thread on.
How to change those paths? How to add new ones? The otherwise excellent PyPRP plug-in can't export functional Cyan Ages again. Hours and hours I spent, but I found a way, using it and other tools.
And I have walked everywhere! Ah, the sweet sounds of foosteps when I run around the...
...but wait, why spoil what could be an interesting game, something to do while waiting out the hiatus, a short quest for when you can't spend hours building an Age?
What if I published a few files and an easy procedure to bring those changes into your own City, and then see how many of these changes you can find on your own?
A challenge!