Guild Meeting Hall (old)

A place for all Guilds to collaborate.

Guild Meeting Hall (old)

Postby Aloys » Sun Jan 06, 2008 10:30 am

Yay a private forum. :) (people able to access this forum include the Council members as well as Lonthav. Should we include anyone else? Trylon? What is important is that this project doesn't reach Cyan's ears)

So you already know about this project, but just to sum it up here:
Lontahv has started working on this interesting age which is a large conference room for the 5 guilds to meet & discuss. It's actually made up of 5 distinct conference rooms, but the walls separating them can slide down to make for one single big room so all guilds may discuss together when needed..
Here are the screenshots he sent me:
Image
Image

I find the idea quite interesting in itself for several reasons, and eventhough it's not perfect it has potential. One missing feature Lontahv didn't mention is that the rooms should probably behave like the hoods private rooms when they are closed. Also the doors could be locked from the inside and we could need some kind of intercom device to communicate between the guilds when doors are closed; but I'm disgressing.

I think it could be a very usefull place ingame and it could help shape the whole guilds thing in Live. The current guild pubs are usefull but limited when it comes to inter-guild communication, this would be an interesting alternative; right now each guild has one but we lack a central place to meet. That'd be a good fit.

---

Now where things start becoming complicated is that if we want this project to actually be usefull it'd need to be included in Live where all the guilds can access it, if not it's pretty useless.And to do that we need Cyan support. But we know how Cyan has been reacting to similar ideas so far... They'd of course need to put it on the servers, but they might also need to check the Age, to test it, and to add a way in MOUL to access it (book or nexus link). That's a lot to ask. So the best way IMO to meet success is to show them an Age that is as complete and functionnal as we are technically able to do; and of course of the greatest visual (and overall) quality possible. In a word we need to impress them; anything short of that will most likely fail. Then we may try to discuss and convince them it's a good idea.

So that probably sounds ambitious and all but I really think it has some chance of success, and I think it's worth trying.
Now the big unknown is whether they might already have something like that in mind for season 2... If they have we're fried. We could (and probably should) just show them the idea and ask whether they already have something like that in mind, but I'm sure that would just diminish our chances of success in the long run, if not totally destroy them. So my opinion is that we need to take the risk. If we show them the idea as it is right now they will just say 'we already have something like that in mind for the future so we reserve that Age for ourselves'. we've already seen that before. So we should to move fast. The faster we can show them the project the more chances we have that they haven't already produced something similar. Yay for risky projects :)

Finally Lontahv just sent me these new pictures:
Image
Image
Image

They show some advancement and the addition of a new portion up there for spectators to come and well, spectate.
Last edited by Aloys on Fri Jan 11, 2008 8:29 am, edited 1 time in total.
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Re: Guild Meeting Hall

Postby Tsar Hoikas » Sun Jan 06, 2008 10:45 am

This really does look awesome.

I would be glad to help get the private rooms to have private chat... Also, I can use my new tool-in-progress, Plasma Studio, to convert the PRPs to the Live format... Maybe if we present this is Cyan in a form where they can easily add it to the game, they will take us seriously.

I have a few more concerns about Cyan's reception to this, but I'm not going to jump the horse and spew those everywhere.

Finally, I think a useful feature to have in this age would be an imager. Lontahv, if you think that's a good idea and aren't able to implement that yourself, then I will gladly help. I'm pretty good with things like that nowadays ;).
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Re: Guild Meeting Hall

Postby BAD » Sun Jan 06, 2008 10:54 am

If I had a vote on this, I would say go for it! This design is really good, and I see no real loss if Cyan does not accept it. If they reject it, we at least would take away the experience of making a large multifaceted, multiplayer age.

Let me know if you want some help with adding anything.
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Re: Guild Meeting Hall

Postby Kato » Sun Jan 06, 2008 10:57 am

I think it's an excellent idea and it looks awesome!

Maybe we could bring Nadnerb in for lighting? I mean, the lighting is already looking awesome here but he has done some of the best lighting I've seen so far in an Age.

-Kato

EDIT: Also, I think Imagers are a great idea, and I also think (this might be reaching into complex, but bear with me) that we should be able to close off the spectator area if need be. Some people might scream "PRIVACY IS EEEEVILLL!" but I think it could have future applications. -K
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Re: Guild Meeting Hall

Postby Paradox » Sun Jan 06, 2008 12:21 pm

(01/05 15:17:29) Lontahv: Shorah
(01/05 15:17:51) aloys: hi
(01/05 15:17:59) aloys: ok,
(01/05 15:18:02) Lontahv: Hello Aloys
(01/05 15:18:06) To Kato: yeah... something for meeting announcements, and then chatlogs
(01/05 15:18:09) aloys: I'd like to discuss Lon's project
(01/05 15:18:15) Lontahv: :)
(01/05 15:18:17) To Kato: sorry... Aloys wisked me away :P
(01/05 15:18:32) From Kato in The Writers' Pub: lol
(01/05 15:18:35) From Kato in The Writers' Pub: yeah, definitely
(01/05 15:18:45) aloys: basically, I think it's a really good project, but we'll need Cyan support for it to succeed..
(01/05 15:18:57) aloys: which is something difficult to have :)
(01/05 15:19:10) Darryl Pogue: I love the idea, I think cyan will accept it if we propose it to them
(01/05 15:19:11) Lontahv: Yes, the main goal is to have cyan feel included
(01/05 15:19:44) aloys: in fact if we want this Age to be usefull it would need to be included in Live
(01/05 15:19:53) Darryl Pogue: yes
(01/05 15:19:56) Lontahv: yes
(01/05 15:20:00) aloys: and only Cyan can do that of course..
(01/05 15:20:05) Lontahv nods his head
(01/05 15:20:16) Darryl Pogue: Lon > Have you exported it an gotten it running in Uru?
(01/05 15:20:18) aloys: and we know how they have reacted to such projects in the past
(01/05 15:20:24) Lontahv: Not yet.
(01/05 15:20:27) Darryl Pogue: 'k
(01/05 15:20:42) Darryl Pogue: You're using Blender for this?
(01/05 15:20:55) Lontahv: I'm planning to give it to cyan in CC prp format
(01/05 15:21:05) Lontahv: Yes, i'm using blender.
(01/05 15:21:06) Darryl Pogue: 'k
(01/05 15:21:18) aloys: I think we might have a chance to convince them, but
(01/05 15:21:24) Lontahv: I've downloaded and installed the 3dmax demo and..
(01/05 15:21:26) Darryl Pogue: I think the best idea would be to send a formal proposal to someone at Cyan
(01/05 15:21:37) Lontahv: It looks hard to get stuff into there from blender
(01/05 15:21:47) Darryl Pogue: Lon > you can export to .obj
(01/05 15:21:53) aloys: yes and no; letme explain something..
(01/05 15:22:04) Lontahv: But obj doesn't support vertex paint
(01/05 15:22:27) aloys: several similar projects like this had been proposed before and refused, also
(01/05 15:22:59) aloys: a couple months ago a project was accepted, and went so far as to get actuall cooperation from the Cyan team..
(01/05 15:22:59) Lontahv: I think that if we can give it to them in a easy to put in format it'll go fine
(01/05 15:23:21) Darryl Pogue: Lon > Then .prp is a big mistake :P
(01/05 15:23:22) aloys: you probably haven't heard of this project and for a good reason, it went poof. :(
(01/05 15:23:31) Darryl Pogue: aloys > which was this?
(01/05 15:23:46) Lontahv: I think we can't just give them the blend and say "here, put it in"
(01/05 15:24:01) aloys: well it was an Age that someone was working on but that person asked me not to talk about it; anyway
(01/05 15:24:06) Darryl Pogue: 'k
(01/05 15:24:32) aloys: I think we can convince Cyan but only if we show them something really advanced.. that would need minimal help from them...
(01/05 15:24:39) Lontahv: I don't know what format is best for them but, I think we should make it the easiest we can for them, even if that means modeling most of it in max.
(01/05 15:25:09) Darryl Pogue: Lon > Well ideally Max... but Cyan's tools replace a lot of the Max features, so even if you get it working in Max, it might not be usable to them
(01/05 15:25:16) aloys: I think the Age should be complete and functionnal before we show them..
(01/05 15:25:38) Lontahv: My plan is to put cubes in called something like "click region"
(01/05 15:25:41) Darryl Pogue: Keep going with Blender, I'll try to hack in some more support for stuff like the wall animation
(01/05 15:26:02) aloys: that would convince them, then if they want to take it and redo everything it's different, but first we ned to convince them with something solid
(01/05 15:26:16) Lontahv: Right.
(01/05 15:26:20) Darryl Pogue: then export it for CC... then I can start translating it to MOUL's format if that's what they want
(01/05 15:26:36) Darryl Pogue: Surprisingly, Cyan never actually deals directly with the .prp format
(01/05 15:26:55) aloys: I have quite a bit of experience with the Cyan guys, and if you want to convince them to do something you have to do everything for them..
(01/05 15:27:02) Lontahv: What can I do to help? Do you want me to send you two what I've got so far?
(01/05 15:27:43) Darryl Pogue: Lon > wait for Trylon's plugin before exporting it, then let us know when you've got everything working the way you want in CC
(01/05 15:27:51) aloys: If we want to get this Age to a great level of quality that'll mean quite a bit of work and several people implied.
(01/05 15:28:02) Lontahv: Yes.
(01/05 15:28:38) Lontahv: So, aloys, paradox, do you want to pick at my model a bit?
(01/05 15:28:51) aloys: Lon what kind of quality level do you think you can reach for this age?
(01/05 15:28:54) Lontahv: See, I have it blocked out
(01/05 15:29:26) Darryl Pogue: I think I have a way to make it work with the separate guilds too (it will only work in Live, but it should work)
(01/05 15:29:43) Lontahv: I think I can reach a quality level simalar to the community center in the bevins, if I get that new pyprp
(01/05 15:29:54) Darryl Pogue: okay
(01/05 15:30:03) Lontahv: And if I know how to use it. :P
(01/05 15:30:05) Lontahv: LOL
(01/05 15:30:07) aloys: hehe
(01/05 15:30:18) aloys: I can help you for the textures if you want
(01/05 15:30:24) Darryl Pogue: PM me or Trylon if you need to figure anything out
(01/05 15:30:28) Lontahv: Thanks.
(01/05 15:30:45) Darryl Pogue: I'll look into the scripting and stuff needed to make the "private chat" work
(01/05 15:30:54) Lontahv: Well, I was thinking about this: should I put crack_decals in?
(01/05 15:31:21) aloys: I don't think so, someone suggested this for Ahra Pahts, but my opinion is that we are building new Ages,
(01/05 15:31:26) aloys: not restoring old ones
(01/05 15:31:28) Darryl Pogue: yeah, I agree
(01/05 15:31:45) Lontahv: But I ned some--inperfetions to make it look good.
(01/05 15:32:01) aloys: yes of course, it should be brand new :)
(01/05 15:32:03) Lontahv: Maybe some kind of variation map.
(01/05 15:32:18) aloys: I think we should also include logos for the guilds
(01/05 15:32:25) aloys: (for those who have one anyway)
(01/05 15:32:25) Lontahv: Yes
(01/05 15:32:53) Darryl Pogue: That's a good idea
(01/05 15:33:03) aloys: do you think we should tell the other guilds about the project?
(01/05 15:33:06) Lontahv: I'm thinking of putting strips of glowing stuff in as lighting
(01/05 15:33:38) Lontahv: Yes, I think we should first communicate with AndyLegate
(01/05 15:33:53) Lontahv: Because he is a good freind of the guild
(01/05 15:34:02) Lontahv: then, the rest of the guilds
(01/05 15:34:25) aloys: Darryl, since you're our Councilor of communication, would you want to handle that?
(01/05 15:34:33) Darryl Pogue: okay
(01/05 15:34:52) Lontahv: I'll try to get some really good looking pics of the place.
(01/05 15:35:02) aloys: Lon, how many people do you think your room can handle?
(01/05 15:35:09) Lontahv: I might use some post-rendering affects
(01/05 15:35:30) Lontahv: Well, I'm thinking that eash of those things is a bench
(01/05 15:35:42) Lontahv: and you can sit
(01/05 15:35:50) Lontahv: like this
(01/05 15:35:59) aloys: hmm.. benches we can sit on..
(01/05 15:36:15) Darryl Pogue: Sitting regions aren't implemented yet... but I can see if they're possible
(01/05 15:36:16) aloys: sitting regions Darryl? :p
(01/05 15:36:21) Darryl Pogue: yeah >.>
(01/05 15:36:23) Lontahv: I've already made a ball that uses the anim of the STONE
(01/05 15:36:36) Lontahv: that path of the stone thing
(01/05 15:36:43) aloys: oh.. very cool :)
(01/05 15:36:54) Lontahv: you just need to copy the props
(01/05 15:37:18) Lontahv: I think this should be fairly easy
(01/05 15:37:25) Darryl Pogue: Okay, not sure if you guys know this... he said he was going to contact you Aloys...
(01/05 15:37:27) aloys: how could chat between the different room happens?
(01/05 15:37:33) aloys: who?
(01/05 15:37:38) Darryl Pogue: ycikamookow is writing a plugin for 3DS Max 2008
(01/05 15:37:45) aloys: wow
(01/05 15:37:53) Darryl Pogue: Should be released very soon, implements pretty much everything
(01/05 15:37:56) aloys: hoo I remember his name from loooong ago on COBBS
(01/05 15:38:02) Darryl Pogue: yeah
(01/05 15:38:04) Lontahv: I'm thinking 20 people on the first row of seats
(01/05 15:38:09) aloys: hu, amazing
(01/05 15:38:16) Darryl Pogue: So animations, *everything*
(01/05 15:38:20) aloys: wow
(01/05 15:38:29) Lontahv: Let me see how many rows there are.
(01/05 15:38:29) aloys: why doesn't he do this for Blender?
(01/05 15:38:31) Lontahv: brb
(01/05 15:38:48) Darryl Pogue: Because he's a Max guy and doesn't like Python
(01/05 15:38:58) aloys: haha
(01/05 15:39:07) Darryl Pogue: and because Max makes it easier to add plugins to control Materials and stuff
(01/05 15:39:23) aloys: but that means he has figured out some of the Prp objects formats you don't have yet
(01/05 15:39:32) aloys: for animations
(01/05 15:39:44) Darryl Pogue: We have the animation classes documented
(01/05 15:39:53) Darryl Pogue: we just aren't sure how to translate those into Blender
(01/05 15:40:10) aloys: I see..
(01/05 15:40:15) Darryl Pogue: and mookow is brilliant, if there's someone who should be working at Cyan, it's him
(01/05 15:40:55) Darryl Pogue: He said he was going to send you a PM about giving people a choice between Blender or Max for AP shells
(01/05 15:40:55) Lontahv: 8 X 20 X 5 people
(01/05 15:41:04) Darryl Pogue: 160*5
(01/05 15:41:11) Darryl Pogue: 800
(01/05 15:41:17) Darryl Pogue: o.o
(01/05 15:41:18) Lontahv: But that's chock-ful
(01/05 15:41:45) Lontahv: I'm planing to have there be most of the seats empty
(01/05 15:41:48) Darryl Pogue: Here's to hoping that we get that many people in one place at some point :D
(01/05 15:41:50) aloys: interesting, do you know how I can contact him?
(01/05 15:42:08) aloys: well the more people we can site here the better :)
(01/05 15:42:10) Darryl Pogue: send him a PM on COBBS or GoW, I can also poke him in IRC for you
(01/05 15:42:19) aloys: ok
(01/05 15:42:26) aloys: what your channel already?
(01/05 15:42:41) Darryl Pogue: hmm?
(01/05 15:42:53) Lontahv: I don't really want to make the place an smaller--I would seem tight.
(01/05 15:42:57) aloys: what is the channel?
(01/05 15:42:58) Lontahv: *it
(01/05 15:43:14) Darryl Pogue: We have #prp on irc.JustIRC.net
(01/05 15:43:19) aloys: do you think we could have a spectator only area as well?
(01/05 15:43:20) aloys: ok
(01/05 15:43:34) Lontahv: Maybe THAT would work!
(01/05 15:43:40) Lontahv: Yes!
(01/05 15:43:53) Lontahv: It would be kind of grey color sheme
(01/05 15:44:00) aloys: like a second series of seats behind a barrier or something
(01/05 15:44:10) Lontahv: and it would run alond the top
(01/05 15:44:31) Lontahv: The only problem is the linkin point
(01/05 15:44:32) Darryl Pogue: My idea is that we have the "guild rooms" but we also have the center stage where the guild leaders can meet
(01/05 15:44:38) Darryl Pogue: (and that would be private too)
(01/05 15:44:57) aloys: the area behind the doors?
(01/05 15:45:04) Darryl Pogue: Lon > If Cyan can cooperate, we could have a book placed in each Pub
(01/05 15:45:12) Lontahv: Yes.
(01/05 15:45:15) Lontahv: :)
(01/05 15:45:21) Darryl Pogue: aloys > The round area in the center, it's closed by door when the walls are down
(01/05 15:45:36) aloys: yes
(01/05 15:46:06) aloys: but what if;
(01/05 15:46:10) Lontahv: Let me make some anims, concept, renders.
(01/05 15:46:25) aloys: we need to communicate between just two guilds?
(01/05 15:46:29) Lontahv: And we can compare different things about different versions
(01/05 15:46:39) aloys: the central stage is open to everyone..
(01/05 15:46:59) Darryl Pogue: hmm
(01/05 15:47:13) aloys: should we have an intercom between the rooms?
(01/05 15:47:25) Lontahv: Well, hopefully it can be planed so that doesn't happen.
(01/05 15:47:45) Darryl Pogue: aloys > If necessary we have buddy chat between Guild leaders
(01/05 15:47:54) aloys: right
(01/05 15:48:58) Lontahv: What if there is a balcony?
(01/05 15:49:20) Lontahv: So you have this big two-layered hall
(01/05 15:49:32) aloys: that could work
(01/05 15:49:40) Darryl Pogue: that sounds good
(01/05 15:49:45) Lontahv: and if you had this you could have box-seats
(01/05 15:49:52) Lontahv: and that kind of stuff
(01/05 15:50:37) Lontahv: Paradox: have you seen the two pics I sent aloys?
(01/05 15:50:39) aloys: hmm could we create a private forum to discuss this?
(01/05 15:50:43) Darryl Pogue: yes
(01/05 15:50:47) Lontahv: Good
(01/05 15:51:02) aloys: I'll ask Kato if he can set up a sub forum.
(01/05 15:51:08) Darryl Pogue: 'k
(01/05 15:51:32) aloys: Hoikas and ChaosSong we these to, they seem to like the idea
(01/05 15:51:58) aloys: I mean they saw these too,
(01/05 15:52:03) aloys: (arg I can't type)
(01/05 15:52:07) Lontahv: Everyone I'm told/enlisted in the cavern seems to like the idea if not love it. :)
(01/05 15:52:19) Lontahv: *ive
(01/05 15:52:29) Lontahv: I can't type either.
(01/05 15:52:32) Lontahv: :P
(01/05 15:52:45) aloys: that's good :)
(01/05 15:52:57) Darryl Pogue: I think it's a really good idea, and promotes a lot of cooperation
(01/05 15:53:08) aloys: I really think this project has a lot of potential if we can properly push it
(01/05 15:53:57) Lontahv: I just want to make this project "come from the fans" so there isn't this sense of favorotisum I want it to "come from the community"
(01/05 15:54:28) aloys: you're right
(01/05 15:54:47) Lontahv: I want it to come from all of them rather than us
(01/05 15:55:12) Lontahv: *rather than just us.
(01/05 15:55:31) aloys: I still think we should keep it under wrap as long as possible before showing it to Cyan..
(01/05 15:55:37) Darryl Pogue: right
(01/05 15:55:38) Lontahv: Yes.
(01/05 15:56:06) aloys: I just hope they don't have something like that in mind for season 2 :o
(01/05 15:56:16) Lontahv: O.o
(01/05 15:56:19) Lontahv: o.O
(01/05 15:56:46) aloys: that would be a bad surprise :(
(01/05 15:56:53) Lontahv: What should I expect if this private forum gets made?
(01/05 15:56:55) Darryl Pogue: yeah :\
(01/05 15:57:06) aloys: well you would be able to access it..
(01/05 15:57:18) Lontahv: Where will it appear?
(01/05 15:57:26) Darryl Pogue: Probably under Project Forums
(01/05 15:57:31) Lontahv: Ok.
(01/05 15:58:07) aloys: It's nearlly 1am here; I will need to go
(01/05 15:58:17) Darryl Pogue: 'k Thanks aloys
(01/05 15:58:27) Lontahv: My idea is that there is a sky-light in the roof, and when the walls are down there's a yellow beam that lights up the speaker(s).
(01/05 15:58:43) aloys: I'll ask Kato for the forum then we can continue our discussion there
(01/05 15:58:50) Lontahv: Ok.
(01/05 15:58:52) Darryl Pogue: 'k
(01/05 15:58:59) Lontahv: I'll start work again on it. :)
(01/05 15:59:10) aloys: ok :)
(01/05 15:59:19) Lontahv: Oh
(01/05 15:59:25) aloys: yes?
(01/05 15:59:40) Lontahv: Can my freind that's been helping me get into the forum
(01/05 15:59:48) Lontahv: I'll have her make an accout there
(01/05 16:00:06) Darryl Pogue: yeah, just send a list of names to Kato and he or I can get them set up into the usergroups
(01/05 16:00:21) Lontahv: Ok.
(01/05 16:00:31) From aloys: you have mod abilities on the forum?
(01/05 16:01:02) To aloys: I have access to an admin account if things need to be changed, and I think Councilors have global mod, but I'm not sure
(01/05 16:01:17) Lontahv: aloys, you should get some rest--we can't have you be sleep deprived for this project. ; )
(01/05 16:01:21) To aloys: I'm trying to leave everything to Kato though
(01/05 16:01:28) From aloys: ok, I thoughy only Bad and Kato were mods
(01/05 16:02:12) aloys: Ok I'll go now, see you later :)
(01/05 16:02:23) To aloys: we've set it up so that it's very difficult for any one person to permanently break anything ;)
(01/05 16:02:25) Darryl Pogue: cya Aloys
(01/05 16:02:26) Lontahv waves goodbye
(01/05 16:02:29) Error: Don't know how to '/wavebyw'
(01/05 16:02:32) Darryl Pogue waves goodbye
(01/05 16:02:34) aloys waves hello
(01/05 16:03:03) Darryl Pogue: So, just PM me if you have anything that you want help with :)
(01/05 16:03:10) Lontahv: I'm going to go to my relto.
(01/05 16:03:12) Lontahv: Ok
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Re: Guild Meeting Hall

Postby Aloys » Sun Jan 06, 2008 12:28 pm

Why not, we'll see what Lontahv says, but lighting should happen at the last minute anyway.

Random ideas/suggestions:

- Shouldn't the spectator area be a little lower? It seem to be over 20 feet above the ground.
- The imager suggestion is a good one, I had no idea this would be possible.. Maybe we should have one in each room and one on the central stage?
- In my first post I briefly touched about some kind of intercom system between the rooms; that might be excessive. When the walls come down all 5 guilds are together, but what if only two guils (or 3 or 4) want to get together? Paradox rightfully told me that the guild leaders could always arrange by Ki messages; if we can indeed put in imagers maybe we could use those to display Ki numbers?
- I think there should be a way to lock the central doors (see first screenshot) so that not anyone can enter in the middle of a meeting.. We might need a button or a lever or something.
- We should also need a way to 'knock' on the doors when they are locked.. Maybe a button that switch on a light?
- We should add the logo for each guild, maybe have hanging banners (like in the pubs)..
- Do we have a way to detect the guild shirts? So than people can link directly in their designated room?
- How do we lover the walls? Do we have a large switch somewhere that lowers all the walls at once or can each guild lower its walls individually? If it's a central switch where is it and who gets to operate it?
- Last but not least: I know Cyan pushes the 5 guilds idea, but what if we need to expand in the future? :?

[edit]
(01/05 15:18:17) To Kato: sorry... Aloys wisked me away :p
(01/05 15:18:32) From Kato in The Writers' Pub: lol

What did I do? :o You were still online? I thought you and Adam had disctonnected :( Which is why I only invited Darryl to my Relto. I need to add you to add to my buddy list.. Sorry about that; no conspiracy here, I'm just blind.
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Aloys
 
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Re: Guild Meeting Hall

Postby Kato » Sun Jan 06, 2008 2:04 pm

No harm done Aloys :)

Anyway yeah I think that intercom might be getting a little too complicated, but I think that Guilds should have their own controls for their two walls. Levers or maybe a panel of buttons with various room controls could work.

Something like a panel on the stage that controls:

  • Imager visibility
  • Left wall up/down
  • Right wall up/down
  • Center wall up/down
  • Center wall lock
The controls would, of course, alter the "hearing" areas accordingly. I also agree with the Guild shirt Link-in thing.

Just ideas :)

-Kato
Image
(explorer card designed and created by me)
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Kato
 
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Re: Guild Meeting Hall

Postby Lontahv » Sun Jan 06, 2008 5:55 pm

First of all let me present my vision of the place in a rather simple paint-program way. :P
Image
Note: the idea of the imager in the middle is from your discussion. :)
To address the problems/questions:

Aloys wrote:- Shouldn't the spectator area be a little lower? It seem to be over 20 feet above the ground.

Well Aloys, you see i'm planning to have big guild symbols there(see pic) and if you make the wall to short than two things happen:
1. The guild-symbols have to shrink.
2. the spectators have a HUGE high ceiling--this makes the place where the spectators sit look grander than where the guild members sit.
Hmm, I now I must be forgetting someone's questions. :P

The way it is now, when the walls are up a spectator can walk between different "private" meetings. What do you folks think of that? Oh yes, I like the idea of door-control a lot and shutting out the public if needed.

Now, I ALSO have the idea of the 5 walls and central-wall-thingy being independently controlled , this would allow there to be a private, say a private GoW meeting while the rest of the guilds have a public meeting.

I was thinking just now about the idea of having a control-room kind of near the spectator's place, kind of like when you go to the movies.
But, I'm thinking that that would be bad because that means that if there are just a few people they can't all conference--someone have to get up and run up some stairs and click some buttons. Not I'm thinking about the controls being at the very front of the guild-person seats, kind of where I envision the councilors sitting(the seats closest to the stage).
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Lontahv
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Re: Guild Meeting Hall

Postby Lontahv » Sun Jan 06, 2008 5:58 pm

Oh, and I forgot to add:
Kato: Can you add the user Katelin to the group so that she can keep track of what's going on and post(she was one of the original people involved with the group I was having critique my work on the Guild-Meeting-Hall)?
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Lontahv
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Re: Guild Meeting Hall

Postby Lontahv » Sun Jan 06, 2008 10:42 pm

The plan for the spectator's part of the building is to not have benches--have them stand and then have a camera region that looks down at the stage when they go up to the edge of the railing. Does this sound ok to everyone?
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Lontahv
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