(01/05 15:17:29) Lontahv: Shorah
(01/05 15:17:51) aloys: hi
(01/05 15:17:59) aloys: ok,
(01/05 15:18:02) Lontahv: Hello Aloys
(01/05 15:18:06) To Kato: yeah... something for meeting announcements, and then chatlogs
(01/05 15:18:09) aloys: I'd like to discuss Lon's project
(01/05 15:18:15) Lontahv:
(01/05 15:18:17) To Kato: sorry... Aloys wisked me away
(01/05 15:18:32) From Kato in The Writers' Pub: lol
(01/05 15:18:35) From Kato in The Writers' Pub: yeah, definitely
(01/05 15:18:45) aloys: basically, I think it's a really good project, but we'll need Cyan support for it to succeed..
(01/05 15:18:57) aloys: which is something difficult to have
(01/05 15:19:10) Darryl Pogue: I love the idea, I think cyan will accept it if we propose it to them
(01/05 15:19:11) Lontahv: Yes, the main goal is to have cyan feel included
(01/05 15:19:44) aloys: in fact if we want this Age to be usefull it would need to be included in Live
(01/05 15:19:53) Darryl Pogue: yes
(01/05 15:19:56) Lontahv: yes
(01/05 15:20:00) aloys: and only Cyan can do that of course..
(01/05 15:20:05) Lontahv nods his head
(01/05 15:20:16) Darryl Pogue: Lon > Have you exported it an gotten it running in Uru?
(01/05 15:20:18) aloys: and we know how they have reacted to such projects in the past
(01/05 15:20:24) Lontahv: Not yet.
(01/05 15:20:27) Darryl Pogue: 'k
(01/05 15:20:42) Darryl Pogue: You're using Blender for this?
(01/05 15:20:55) Lontahv: I'm planning to give it to cyan in CC prp format
(01/05 15:21:05) Lontahv: Yes, i'm using blender.
(01/05 15:21:06) Darryl Pogue: 'k
(01/05 15:21:18) aloys: I think we might have a chance to convince them, but
(01/05 15:21:24) Lontahv: I've downloaded and installed the 3dmax demo and..
(01/05 15:21:26) Darryl Pogue: I think the best idea would be to send a formal proposal to someone at Cyan
(01/05 15:21:37) Lontahv: It looks hard to get stuff into there from blender
(01/05 15:21:47) Darryl Pogue: Lon > you can export to .obj
(01/05 15:21:53) aloys: yes and no; letme explain something..
(01/05 15:22:04) Lontahv: But obj doesn't support vertex paint
(01/05 15:22:27) aloys: several similar projects like this had been proposed before and refused, also
(01/05 15:22:59) aloys: a couple months ago a project was accepted, and went so far as to get actuall cooperation from the Cyan team..
(01/05 15:22:59) Lontahv: I think that if we can give it to them in a easy to put in format it'll go fine
(01/05 15:23:21) Darryl Pogue: Lon > Then .prp is a big mistake
(01/05 15:23:22) aloys: you probably haven't heard of this project and for a good reason, it went poof.
(01/05 15:23:31) Darryl Pogue: aloys > which was this?
(01/05 15:23:46) Lontahv: I think we can't just give them the blend and say "here, put it in"
(01/05 15:24:01) aloys: well it was an Age that someone was working on but that person asked me not to talk about it; anyway
(01/05 15:24:06) Darryl Pogue: 'k
(01/05 15:24:32) aloys: I think we can convince Cyan but only if we show them something really advanced.. that would need minimal help from them...
(01/05 15:24:39) Lontahv: I don't know what format is best for them but, I think we should make it the easiest we can for them, even if that means modeling most of it in max.
(01/05 15:25:09) Darryl Pogue: Lon > Well ideally Max... but Cyan's tools replace a lot of the Max features, so even if you get it working in Max, it might not be usable to them
(01/05 15:25:16) aloys: I think the Age should be complete and functionnal before we show them..
(01/05 15:25:38) Lontahv: My plan is to put cubes in called something like "click region"
(01/05 15:25:41) Darryl Pogue: Keep going with Blender, I'll try to hack in some more support for stuff like the wall animation
(01/05 15:26:02) aloys: that would convince them, then if they want to take it and redo everything it's different, but first we ned to convince them with something solid
(01/05 15:26:16) Lontahv: Right.
(01/05 15:26:20) Darryl Pogue: then export it for CC... then I can start translating it to MOUL's format if that's what they want
(01/05 15:26:36) Darryl Pogue: Surprisingly, Cyan never actually deals directly with the .prp format
(01/05 15:26:55) aloys: I have quite a bit of experience with the Cyan guys, and if you want to convince them to do something you have to do everything for them..
(01/05 15:27:02) Lontahv: What can I do to help? Do you want me to send you two what I've got so far?
(01/05 15:27:43) Darryl Pogue: Lon > wait for Trylon's plugin before exporting it, then let us know when you've got everything working the way you want in CC
(01/05 15:27:51) aloys: If we want to get this Age to a great level of quality that'll mean quite a bit of work and several people implied.
(01/05 15:28:02) Lontahv: Yes.
(01/05 15:28:38) Lontahv: So, aloys, paradox, do you want to pick at my model a bit?
(01/05 15:28:51) aloys: Lon what kind of quality level do you think you can reach for this age?
(01/05 15:28:54) Lontahv: See, I have it blocked out
(01/05 15:29:26) Darryl Pogue: I think I have a way to make it work with the separate guilds too (it will only work in Live, but it should work)
(01/05 15:29:43) Lontahv: I think I can reach a quality level simalar to the community center in the bevins, if I get that new pyprp
(01/05 15:29:54) Darryl Pogue: okay
(01/05 15:30:03) Lontahv: And if I know how to use it.
(01/05 15:30:05) Lontahv: LOL
(01/05 15:30:07) aloys: hehe
(01/05 15:30:18) aloys: I can help you for the textures if you want
(01/05 15:30:24) Darryl Pogue: PM me or Trylon if you need to figure anything out
(01/05 15:30:28) Lontahv: Thanks.
(01/05 15:30:45) Darryl Pogue: I'll look into the scripting and stuff needed to make the "private chat" work
(01/05 15:30:54) Lontahv: Well, I was thinking about this: should I put crack_decals in?
(01/05 15:31:21) aloys: I don't think so, someone suggested this for Ahra Pahts, but my opinion is that we are building new Ages,
(01/05 15:31:26) aloys: not restoring old ones
(01/05 15:31:28) Darryl Pogue: yeah, I agree
(01/05 15:31:45) Lontahv: But I ned some--inperfetions to make it look good.
(01/05 15:32:01) aloys: yes of course, it should be brand new
(01/05 15:32:03) Lontahv: Maybe some kind of variation map.
(01/05 15:32:18) aloys: I think we should also include logos for the guilds
(01/05 15:32:25) aloys: (for those who have one anyway)
(01/05 15:32:25) Lontahv: Yes
(01/05 15:32:53) Darryl Pogue: That's a good idea
(01/05 15:33:03) aloys: do you think we should tell the other guilds about the project?
(01/05 15:33:06) Lontahv: I'm thinking of putting strips of glowing stuff in as lighting
(01/05 15:33:38) Lontahv: Yes, I think we should first communicate with AndyLegate
(01/05 15:33:53) Lontahv: Because he is a good freind of the guild
(01/05 15:34:02) Lontahv: then, the rest of the guilds
(01/05 15:34:25) aloys: Darryl, since you're our Councilor of communication, would you want to handle that?
(01/05 15:34:33) Darryl Pogue: okay
(01/05 15:34:52) Lontahv: I'll try to get some really good looking pics of the place.
(01/05 15:35:02) aloys: Lon, how many people do you think your room can handle?
(01/05 15:35:09) Lontahv: I might use some post-rendering affects
(01/05 15:35:30) Lontahv: Well, I'm thinking that eash of those things is a bench
(01/05 15:35:42) Lontahv: and you can sit
(01/05 15:35:50) Lontahv: like this
(01/05 15:35:59) aloys: hmm.. benches we can sit on..
(01/05 15:36:15) Darryl Pogue: Sitting regions aren't implemented yet... but I can see if they're possible
(01/05 15:36:16) aloys: sitting regions Darryl? :p
(01/05 15:36:21) Darryl Pogue: yeah >.>
(01/05 15:36:23) Lontahv: I've already made a ball that uses the anim of the STONE
(01/05 15:36:36) Lontahv: that path of the stone thing
(01/05 15:36:43) aloys: oh.. very cool
(01/05 15:36:54) Lontahv: you just need to copy the props
(01/05 15:37:18) Lontahv: I think this should be fairly easy
(01/05 15:37:25) Darryl Pogue: Okay, not sure if you guys know this... he said he was going to contact you Aloys...
(01/05 15:37:27) aloys: how could chat between the different room happens?
(01/05 15:37:33) aloys: who?
(01/05 15:37:38) Darryl Pogue: ycikamookow is writing a plugin for 3DS Max 2008
(01/05 15:37:45) aloys: wow
(01/05 15:37:53) Darryl Pogue: Should be released very soon, implements pretty much everything
(01/05 15:37:56) aloys: hoo I remember his name from loooong ago on COBBS
(01/05 15:38:02) Darryl Pogue: yeah
(01/05 15:38:04) Lontahv: I'm thinking 20 people on the first row of seats
(01/05 15:38:09) aloys: hu, amazing
(01/05 15:38:16) Darryl Pogue: So animations, *everything*
(01/05 15:38:20) aloys: wow
(01/05 15:38:29) Lontahv: Let me see how many rows there are.
(01/05 15:38:29) aloys: why doesn't he do this for Blender?
(01/05 15:38:31) Lontahv: brb
(01/05 15:38:48) Darryl Pogue: Because he's a Max guy and doesn't like Python
(01/05 15:38:58) aloys: haha
(01/05 15:39:07) Darryl Pogue: and because Max makes it easier to add plugins to control Materials and stuff
(01/05 15:39:23) aloys: but that means he has figured out some of the Prp objects formats you don't have yet
(01/05 15:39:32) aloys: for animations
(01/05 15:39:44) Darryl Pogue: We have the animation classes documented
(01/05 15:39:53) Darryl Pogue: we just aren't sure how to translate those into Blender
(01/05 15:40:10) aloys: I see..
(01/05 15:40:15) Darryl Pogue: and mookow is brilliant, if there's someone who should be working at Cyan, it's him
(01/05 15:40:55) Darryl Pogue: He said he was going to send you a PM about giving people a choice between Blender or Max for AP shells
(01/05 15:40:55) Lontahv: 8 X 20 X 5 people
(01/05 15:41:04) Darryl Pogue: 160*5
(01/05 15:41:11) Darryl Pogue: 800
(01/05 15:41:17) Darryl Pogue: o.o
(01/05 15:41:18) Lontahv: But that's chock-ful
(01/05 15:41:45) Lontahv: I'm planing to have there be most of the seats empty
(01/05 15:41:48) Darryl Pogue: Here's to hoping that we get that many people in one place at some point
(01/05 15:41:50) aloys: interesting, do you know how I can contact him?
(01/05 15:42:08) aloys: well the more people we can site here the better
(01/05 15:42:10) Darryl Pogue: send him a PM on COBBS or GoW, I can also poke him in IRC for you
(01/05 15:42:19) aloys: ok
(01/05 15:42:26) aloys: what your channel already?
(01/05 15:42:41) Darryl Pogue: hmm?
(01/05 15:42:53) Lontahv: I don't really want to make the place an smaller--I would seem tight.
(01/05 15:42:57) aloys: what is the channel?
(01/05 15:42:58) Lontahv: *it
(01/05 15:43:14) Darryl Pogue: We have #prp on irc.JustIRC.net
(01/05 15:43:19) aloys: do you think we could have a spectator only area as well?
(01/05 15:43:20) aloys: ok
(01/05 15:43:34) Lontahv: Maybe THAT would work!
(01/05 15:43:40) Lontahv: Yes!
(01/05 15:43:53) Lontahv: It would be kind of grey color sheme
(01/05 15:44:00) aloys: like a second series of seats behind a barrier or something
(01/05 15:44:10) Lontahv: and it would run alond the top
(01/05 15:44:31) Lontahv: The only problem is the linkin point
(01/05 15:44:32) Darryl Pogue: My idea is that we have the "guild rooms" but we also have the center stage where the guild leaders can meet
(01/05 15:44:38) Darryl Pogue: (and that would be private too)
(01/05 15:44:57) aloys: the area behind the doors?
(01/05 15:45:04) Darryl Pogue: Lon > If Cyan can cooperate, we could have a book placed in each Pub
(01/05 15:45:12) Lontahv: Yes.
(01/05 15:45:15) Lontahv:
(01/05 15:45:21) Darryl Pogue: aloys > The round area in the center, it's closed by door when the walls are down
(01/05 15:45:36) aloys: yes
(01/05 15:46:06) aloys: but what if;
(01/05 15:46:10) Lontahv: Let me make some anims, concept, renders.
(01/05 15:46:25) aloys: we need to communicate between just two guilds?
(01/05 15:46:29) Lontahv: And we can compare different things about different versions
(01/05 15:46:39) aloys: the central stage is open to everyone..
(01/05 15:46:59) Darryl Pogue: hmm
(01/05 15:47:13) aloys: should we have an intercom between the rooms?
(01/05 15:47:25) Lontahv: Well, hopefully it can be planed so that doesn't happen.
(01/05 15:47:45) Darryl Pogue: aloys > If necessary we have buddy chat between Guild leaders
(01/05 15:47:54) aloys: right
(01/05 15:48:58) Lontahv: What if there is a balcony?
(01/05 15:49:20) Lontahv: So you have this big two-layered hall
(01/05 15:49:32) aloys: that could work
(01/05 15:49:40) Darryl Pogue: that sounds good
(01/05 15:49:45) Lontahv: and if you had this you could have box-seats
(01/05 15:49:52) Lontahv: and that kind of stuff
(01/05 15:50:37) Lontahv: Paradox: have you seen the two pics I sent aloys?
(01/05 15:50:39) aloys: hmm could we create a private forum to discuss this?
(01/05 15:50:43) Darryl Pogue: yes
(01/05 15:50:47) Lontahv: Good
(01/05 15:51:02) aloys: I'll ask Kato if he can set up a sub forum.
(01/05 15:51:08) Darryl Pogue: 'k
(01/05 15:51:32) aloys: Hoikas and ChaosSong we these to, they seem to like the idea
(01/05 15:51:58) aloys: I mean they saw these too,
(01/05 15:52:03) aloys: (arg I can't type)
(01/05 15:52:07) Lontahv: Everyone I'm told/enlisted in the cavern seems to like the idea if not love it.
(01/05 15:52:19) Lontahv: *ive
(01/05 15:52:29) Lontahv: I can't type either.
(01/05 15:52:32) Lontahv:
(01/05 15:52:45) aloys: that's good
(01/05 15:52:57) Darryl Pogue: I think it's a really good idea, and promotes a lot of cooperation
(01/05 15:53:08) aloys: I really think this project has a lot of potential if we can properly push it
(01/05 15:53:57) Lontahv: I just want to make this project "come from the fans" so there isn't this sense of favorotisum I want it to "come from the community"
(01/05 15:54:28) aloys: you're right
(01/05 15:54:47) Lontahv: I want it to come from all of them rather than us
(01/05 15:55:12) Lontahv: *rather than just us.
(01/05 15:55:31) aloys: I still think we should keep it under wrap as long as possible before showing it to Cyan..
(01/05 15:55:37) Darryl Pogue: right
(01/05 15:55:38) Lontahv: Yes.
(01/05 15:56:06) aloys: I just hope they don't have something like that in mind for season 2
(01/05 15:56:16) Lontahv: O.o
(01/05 15:56:19) Lontahv: o.O
(01/05 15:56:46) aloys: that would be a bad surprise
(01/05 15:56:53) Lontahv: What should I expect if this private forum gets made?
(01/05 15:56:55) Darryl Pogue: yeah :\
(01/05 15:57:06) aloys: well you would be able to access it..
(01/05 15:57:18) Lontahv: Where will it appear?
(01/05 15:57:26) Darryl Pogue: Probably under Project Forums
(01/05 15:57:31) Lontahv: Ok.
(01/05 15:58:07) aloys: It's nearlly 1am here; I will need to go
(01/05 15:58:17) Darryl Pogue: 'k Thanks aloys
(01/05 15:58:27) Lontahv: My idea is that there is a sky-light in the roof, and when the walls are down there's a yellow beam that lights up the speaker(s).
(01/05 15:58:43) aloys: I'll ask Kato for the forum then we can continue our discussion there
(01/05 15:58:50) Lontahv: Ok.
(01/05 15:58:52) Darryl Pogue: 'k
(01/05 15:58:59) Lontahv: I'll start work again on it.
(01/05 15:59:10) aloys: ok
(01/05 15:59:19) Lontahv: Oh
(01/05 15:59:25) aloys: yes?
(01/05 15:59:40) Lontahv: Can my freind that's been helping me get into the forum
(01/05 15:59:48) Lontahv: I'll have her make an accout there
(01/05 16:00:06) Darryl Pogue: yeah, just send a list of names to Kato and he or I can get them set up into the usergroups
(01/05 16:00:21) Lontahv: Ok.
(01/05 16:00:31) From aloys: you have mod abilities on the forum?
(01/05 16:01:02) To aloys: I have access to an admin account if things need to be changed, and I think Councilors have global mod, but I'm not sure
(01/05 16:01:17) Lontahv: aloys, you should get some rest--we can't have you be sleep deprived for this project. ; )
(01/05 16:01:21) To aloys: I'm trying to leave everything to Kato though
(01/05 16:01:28) From aloys: ok, I thoughy only Bad and Kato were mods
(01/05 16:02:12) aloys: Ok I'll go now, see you later
(01/05 16:02:23) To aloys: we've set it up so that it's very difficult for any one person to permanently break anything
(01/05 16:02:25) Darryl Pogue: cya Aloys
(01/05 16:02:26) Lontahv waves goodbye
(01/05 16:02:29) Error: Don't know how to '/wavebyw'
(01/05 16:02:32) Darryl Pogue waves goodbye
(01/05 16:02:34) aloys waves hello
(01/05 16:03:03) Darryl Pogue: So, just PM me if you have anything that you want help with
(01/05 16:03:10) Lontahv: I'm going to go to my relto.
(01/05 16:03:12) Lontahv: Ok