Good idea.
Well at first sight that looks like a clean and well put-together model. Not too many faces (at least so far) which will be important if we intend to have many avatars in there at the same time.
Couple nitpicks:
- I think the central stage is too high. People on the floor level cannot see the people at the opposite side of the room because of the stage. To do that the number of steps should be narrow to one or two (instead of the current 6). And it would also make the central stage bigger.
- I still think that the spectator area is too high.
Basically a spectator can't see all the room bellow from a single vantage point. As you mentionned it could be partially solved by setting a high camera looking down on the room, but I just checked and even that would only give a partial view..
Evidence. Beside, I think putting it so high 'isolate' the spectators; and to me the philosophy of this Age should be inclusive.
Actually, I think the spec area should be right above the doors.
- I have some really minor structural complaints (some vertexes here and there that could be spared) but that's really minor, the scene has a whole is good.
About the link in rooms, I have no idea either what they should look like, but that's not important right now. First we should decide exactly what we want to put in there. Also have we decided wether we want to have five distinct link in points or do we include a central 'neutral' link in room somewhere?
Finally; Lonthav you mentionned you exported the Age at some point, which Sequence prefix number did you use? We should register it. (just write a random Age name in the wiki list)