Houmala Puzzles

Houmala Puzzles

Postby pappou » Sun Jan 06, 2008 6:19 pm

LUETWO SAYS:
Houmala: part of Gestoypahts

[Review]

Houmala is part of the old food producing facility [under control of the] old city of Gestoypahts. [Food production has drastically slowed for several reasons, but most recently there have been no] crates and barrels for packing the products. The workers have settled to a subsistence level of merely feeding themselves.

You have been asked to try and revive the production and shipments of food to the rest of the area. Taking a ship from the Mother City you run into your first problem upon arriving at TwoCities Island in the dead of night. The ship cannot enter the harbor because there are neither entry beacons nor docking lights.

You are let off the ship in a small row boat at low tide and land on the exposed northern beach below the wall that surrounds Gestoypahts. From there you have had to climb into the city, work several puzzles, and discover a linking crystal in the .......... ? Being fairly well bound to a small area up to now, you try the linking crystal. And...

...It links you to an upper story office in a factory.


[Office Door Puzzle]

You find yourself in an office in the factory on Houmala.
The factory is quiet and the only light is what filters in through the small windows.
As you look around, it appears to be a normal office: desk, chairs, and papers.
You try to listen through the door, but hear nothing.
When you try to open the door, it [won't budge].
You must find a way out of this room.
You had seen [the huts of a small village] when you looked out the window, but [quiet as things are, you doubt those people will find you.]
The only thing to do is to search the desk. Hopefully, the key is somewhere in this office.
After a thorough search, all you have found is a tear shaped piece of rock with several bumps along one edge.
As you look again [more closely] at the door, you notice a small slit to the left of the door.
You take the piece of rock and insert it into the slit in the wall.
You can hear what sounds like something unlocking, but you cannot push the door and there is nothing to grab so that you can pull it open.
Confused, you return the stone to its holder on the desk.
As you re[turn] the stone, you can [then] hear the door open. When you look back towards the door it is just barely ajar. (If you pick the stone back up, the door will reshut before you can exit. Therefore, you must exit the room without the stone key.)

[Scoping out the Scene]

You leave the room [along a catwalk to] descend a narrow staircase [facing toward] the East wall of the factory. It is [not yet dark outside, but the glare from the setting sun makes everything inside the factory seem quite dark -- the factory roof is open and free from the walls all around].
When you carefully make your way to the bottom of the stairs, you see the machinery used in the final stage of production, where the products shipped.
There are cutting machines and presses. [From the catwalk above could look across to the South Wing and just barely make out the fermenting & condensing tanks.]
Over in the corner are a few more of the bottles [you] saw up in the office.
This facility appears clean, just unused.
Now you must find a way to the outside.
The gate on this the ground level is short and in plain site of [at least two] villages observed from the window in the office. But it is locked and there is no one to call to.

[Rear Control Panel]

You reclimb the stairs to a door you passed on the way down. It is stuck, but when you push on it [at the right point], it comes open. [It opens to a balcony over the Western rear yard, which is set between very high basalt columns on one side and the factory on the other.]

The view out this side is nothing like the view from the windows [over the village to the East].
[This back side] is steamy and muddy and hot.
There are several lava mud pits, water pipes and big tubing with funnels at the ends hanging over each pit.
There are some controls on the left side of the [projecting balcony], wheels and levers. Unfortunately, you are unable to move any of the controls or switches.
You need to find some power for this place, but all [you could see] out the front window were the two villages, a tidal flat with old growth trees and a long pier jutting out into the water.

Perhaps you missed something in the city, so you have to make your way back there.
.....................

You link back to your relto
..........[OK; I think we can't have 'Relto'; so what do we use for home base?].
..........[Go [OOC] Story Line for discussion of Relto and a linking method]

......................
[Link to Gestypahts]

Once again you link to the city, this time heading to the power facility. etc.....
pappou
pappou
 
Posts: 269
Joined: Mon Oct 15, 2007 6:27 am
Location: U of Texas @ Arlington (ret)

Re: [IC] Houmala Puzzles

Postby pappou » Sun Feb 17, 2008 7:42 pm

SCHEME 'B'



Factory plan 03 w mud 12in.png
Factory plan 03 w mud 12in.png (3.36 MiB) Viewed 1795 times

Houmala Factory Ground Floor Plan


Factory plan 03 Ofc Floor 12in.png
Factory plan 03 Ofc Floor 12in.png (885.59 KiB) Viewed 1794 times

Factory Second Floor Office Plan

The two second story office suites are joined by an open walkway spanning the central hall dividing the two wings of the Factory. On this walkway there is balcony over the West (rear) yard of the Factory, and on the balcony is an operating panel. The panel works the puzzle which extracts fluids from the lava mud used in the preparing the drink exported to MotherCity.

The Explorere lands in the South office and must work the Key Puzzle there.
pappou
pappou
 
Posts: 269
Joined: Mon Oct 15, 2007 6:27 am
Location: U of Texas @ Arlington (ret)


Return to Pappou's Journal

Who is online

Users browsing this forum: No registered users and 0 guests

cron