Grogyan wrote:But if you want to do something like Mag-Lev rides to get around your Age like Riven, its going to be a lot easier to do it when this tool is done.
Eg I already have a very simple bird flapping and following the curve, though not very well, thats due to the BezTriple problem.
I gathered that much, and I agree it seems like an interesting exercise. I faintly remember having done something similar in POV-Ray years ago. What I meant was that I hadn't (and still haven't) tried or examined your script, so I don't know what your variables like
nCurvePoints.vec[1][0] mean. That's why I used generic variable names in my examples.
Grogyan wrote:I tried your suggestion Christian, but it doesn't compile.
What's the error message?
Even harder still is that it doesn't iterate to the next key frame value, eg the animation is 120 frames long, frame 30 would be the next iteration.
You lost me here

(which is probably due to my lack of experience with Blender).
Nope that is the way to do it, and is shown in the
Curve module
Its also shown
here in X3DImporter-alpha.pyAnd last point of reference is our very own prp_MatClasses.py which shows how to append the frame number to the iteration.
You seem to have a similar approach to Python scripting as Gehn had to age writing

. (Nothing wrong with that, of course.)
I have a feeling I have bitten off more than I can eat
I might be able to help you digest that bite, if you're interested. There would be something to learn in it for me too.