by Grogyan » Mon Mar 31, 2008 12:30 am
Well i'm back working on fixing my shell, still working on the over lapping footstep regions.
There are more bugs that need to be worked out, here's what I found
[spoiler]
The footstep sound problem where believe that footstep sound regions don't exist, actually do, everywhere except the slide, and a footstep sound problem on the ladder, changes to dirt then back to rope again, but when nearing the top switches to metal, I have several experiments to do to try and fix this, none I think will actually work, this is one bug to fix.
The hint is not in its final state or location but where I had put it is where it will be till I finally finish it, the hint is actually a polygon not a plane with an alpha texture on it, surprised that none of the judges saw it.
The terracotta hexagon tiles that appear to flicker is a problem with the game engine I believe, I also believe I can fix this by making them cubes.
When looking down or up from that central hexagon "light tube", you can see through the age.
The back crystal has green on it and missing faces, this has since been fixed.
The journal is very large and tilted and non functional, this was an error on my part, had to move the book mesh out, move the vertices, and selected an option called "apply scale and rotation", also the journal is now working in my private copy.
In the under pyramid maze, if you look up you can see the underside of the pyramid, this has yet to be fixed.
Texturing of the under pyramid maze is flat, not what I had intended, but since the new plugin (1.3.0) I intend to use its new feature of animated textures to make that maze more disorientating.
The fact of non existant lighting is simply a fact that I had run out of time to apply any lighting what so ever.
There are also overall too many vertices for any given poly, this is attributed to the lack of bug fixing for booleans by the Blender group
The crystal slide needs a footstep region.
The area that is fenced off will contain story elements, can't say much more
The ladder is missing rope, this was on the back burner until I had fixed another problem, see below
The ladder region is not square to the ladder, this has since been fixed with the menu option "Apply Scale and Rotation"
There is no top ladder region.
The upper hex maze cannot be lowered due to limitations with surrounding geometry
There is a texture bug on this pyramid to fix
The tree, is really a tree not a plane or several planes, this was simply an experiment with Gen3 and how it works with Plasma, this tree has in excess of 8000 vertices
[/spoiler]
Better to have loved and lost than never to have loved at all