Kickable Objects

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Kickable Objects

Postby andylegate » Tue Mar 04, 2008 3:13 pm

When you make a object kickable, what would be a good setting for Mass? For something say like a ceramic pot, not a round ball.

Also, what the heck does "Radius" do? If I mess with it I get some.....er, very strange results. What is it suppose to be set to?
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Re: Kickable Objects

Postby D'Lanor » Tue Mar 04, 2008 4:03 pm

About 4 or 5 I would think. I thought mass was the only setting PyPRP recognizes from the Actor settings.
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Re: Kickable Objects

Postby andylegate » Tue Mar 04, 2008 4:09 pm

Well, I've got these pots. And I've got them a certain size. But if I make them kickable, they become teeny tiny. It's weird. I had a barrel too. It was sized right. But when I made it kickable, it got HUGE, it filled the whole room......

Never had a problem with my 8 ball I made.
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Re: Kickable Objects

Postby D'Lanor » Tue Mar 04, 2008 4:11 pm

Did you apply any scaling you did? In Object mode under: Object - Clear/Apply.
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Re: Kickable Objects

Postby andylegate » Tue Mar 04, 2008 4:13 pm

Yep, Cntl-A

When you look in Blender, they look just fine. But when you link in....hoboy! Last time I asked about Kickables, Trylon showed me with the info with the New Plugin (ver. 1.0.0) but never mentioned Radius at all.
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Re: Kickable Objects

Postby Trylon » Wed Mar 05, 2008 1:32 am

Well, that's because Radius isn't linked to any setting...
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Re: Kickable Objects

Postby Chacal » Wed Mar 05, 2008 11:34 am

andylegate wrote:Well, I've got these pots. And I've got them a certain size. I had a barrel too.


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