I know you can take, lets say, a cylinder, and flip the normals so that it's the inside of the mesh that is shown.
But let's say you have a mesh that you imported, like a obj. Now, it's double sided, meaning the walls of both the inside and outside are shown, but in essence the walls are planes, they have no thickness.
You only want the inside faces, not the outside ones. How do you do that? No sense in having the outside walls rendered since the Avatar will never be out there to see them. This will help lower the poly count and improve game performance.