Yet Another Plugin Error

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Re: Yet Another Plugin Error

Postby D'Lanor » Sat Mar 08, 2008 6:36 pm

Valdez wrote:It has everything accounted for it and it still doesn't work.

Did you add the image to the material under the Texture buttons (F6)?
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Re: Yet Another Plugin Error

Postby Chacal » Sat Mar 08, 2008 8:16 pm

Hoikas wrote:
Chacal wrote:This error has been discussed in a very recent post (last 2 days) and a fix was found.
But I can't find it because the search function returns this priceless message!


Since I appear to be the only person on this entire board who seems to have any inkling of how to properly administer phpBB 3... Can you try now? Please PM *me* if you have any more issues with the "too general" error (Oh, I should note that words like "and" and "it" will probably be too general no matter what I do :P).


It works now.
:) Actually I truncated the 2nd line of the message. The problem was the word was too long, not too common. Still, the message was too funny to pass...
Chacal


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Re: Yet Another Plugin Error

Postby andylegate » Sat Mar 08, 2008 8:43 pm

Valdez, it's kind of hard to help you when we suggest things, and you merely replay:

It has everything accounted for it and it still doesn't work. What can I do now? Why can't anything just work and be done with?!?! :x


You didn't answer any of my questions.

IS your object actually named Surf.001? Yes or no?

I'm sorry you're having problems, but everyone of us here knows the how frustrating it is to have something not Work. We run into it every time a new plugin comes out. That's just part of being a Age Creator.

But also keep in mind how frustrating it is for those of us trying to help you when the only replies you give are that. It makes it even harder for us.
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Re: Yet Another Plugin Error

Postby Valdez » Sun Mar 09, 2008 7:11 am

Yes it is named Surf.001 and yes I do have the same texture mapped in the texture buttons and everything was there for the object in the outliner that is what I meant. When 'everthing is accounted for' that means EVERYTHING is accounted for. It is a dupilicate for a blended grass patch and it must be a duplicate for that reason (since the grass is only a small part of the age). And can the texture you mapped not be the same as the one in the texture buttons? That might be the problem with it for everything it needs for materials is there and linked but maybe it is because the UV mapped image is not the same as the one in the texture buttons. I might try that.
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Re: Yet Another Plugin Error

Postby andylegate » Sun Mar 09, 2008 7:27 am

You can have different Texture images, and blend textures, many of them if you want on a single object as a mater of fact.
But, your UV mapped image must be the same one that you used as one of your textures, yes.

By the way, when you duplicated your mesh, did you remember to then seperate it also? If you have a patch of grass for that mesh over like say some dirt, or stone, etc, when you go to do that, yes, you select the faces you want, and then duplicate them. You are the suppose to immediately seperate them, else what you have is actually ONE object with duplicate faces on the mesh, and that can cause all sorts of problems. Your grass patch has to be seperate.

And yes, I'm sure that when you said Everything had been accounted for, you meant everything, however, we are not their with you looking over your shoulder. While you might THINK you've accounted for everything, you may not have, which is why you're having a problem. So that's why we have to ask you what you might think is a dumb question, or ask you to list everything you did. We can't read your mind, nor are we there looking over your shoulder to point out that, no, you didn't do everything, or that one thing you did do is wrong. Sorry, but in order to help, we need details. Sorry if that's hard for you, but it's the only way we can help, short of you actually posting your blend file and textures and letting us look at what you did.
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Re: Yet Another Plugin Error

Postby Valdez » Sun Mar 09, 2008 7:33 am

DOH! Now I see what I did wrong! I actually have 2 UV map layers for the object and one of them has nothing. Whoops! :oops: And another thing is that I had a loose material just hanging there that wasn't even created but had a datablock (byproduct of making it a duplicate of the base Surf). :oops: I deleted it since it was just extra. Oh and what do you know!? It works! :) Back to my wannabe age! Thanks for your help everybody!
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Re: Yet Another Plugin Error

Postby D'Lanor » Sun Mar 09, 2008 7:47 am

Glad you figured it out. You were right. You had everything accounted for... and more. ;)
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