by Nadnerb » Mon May 26, 2008 5:01 pm
Well, see.. softvolumes aren't like regions. They don't "trigger". A region is triggered when you touch/cross it's boundary face. A softvolume simply defines a volume, which is evaluated every frame to check whether the avatar is inside it. Every time the check returns true, the geometry is drawn, or the light is applied, or the sound continues playing, and every time it returns false, those are ignored. For some reason, your volumes are such that they always evaluate the same way.
(This is why softvolumes can be single open planes. They don't check for the avatar passing through the actual polygon, just whether the avatar is on the right side of an infinite plane represented by that polygon)
I have successfully used softvolumes for both light and sound, but not yet for visibility. (as that's more of a performance thing that doesn't usually have a direct effect on the age)