visregions

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Re: visregions

Postby Trylon » Mon May 26, 2008 3:04 pm

you could try what happens if you just use one face of the box - the face that intersects the beach/rock.

Basically, that's the only face neccesary in your case atm, and it might make it easier on the softvolume parser
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Re: visregions

Postby andylegate » Mon May 26, 2008 3:34 pm

Well, the problem is that it's doing it's job.....just too well, always renders, or never renders...it's not triggering is the problem.

I need someone that has done this before, has been successful with it, to explain how they did it. In other words, I'll wait until visregions get's explained finally over in the wiki. For now, people with low end machines will just have to suffer.
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Re: visregions

Postby Nadnerb » Mon May 26, 2008 5:01 pm

Well, see.. softvolumes aren't like regions. They don't "trigger". A region is triggered when you touch/cross it's boundary face. A softvolume simply defines a volume, which is evaluated every frame to check whether the avatar is inside it. Every time the check returns true, the geometry is drawn, or the light is applied, or the sound continues playing, and every time it returns false, those are ignored. For some reason, your volumes are such that they always evaluate the same way.

(This is why softvolumes can be single open planes. They don't check for the avatar passing through the actual polygon, just whether the avatar is on the right side of an infinite plane represented by that polygon)

I have successfully used softvolumes for both light and sound, but not yet for visibility. (as that's more of a performance thing that doesn't usually have a direct effect on the age)
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