by Jojon » Wed Jun 25, 2008 11:54 am
Aha, I see.
What you are doing here, is to use a single UV-map for all three textures, which sounds right for the job at hand. You are really doing everything correctly, apart from the the misunderstanding I just implanted in your mind and which I'll soon explain. :P
First, when you first said the texture doesn't repeat, what you meant was that it filled the entire mesh and thus had no place repeating upon, not that it appeared once and then clipped the rest of the mesh, right? :)
To have the texture appear several times over an area that it has been mapped to completely cover, you will want to look in the bottom right corner of the "MapInput" tab. The three "Size" boxes allows you to scale the layer's texture: "SizeX" and "SizeY" at 2, will make the texture appear twice over the axi of the same area that was previously covered only once and so on. Note that this will not reflect in the real-time view - You'll only see it in renders or URU, once exported.
You do not enter the texture name in the "Map Input" text entry box -- you use it to tell which UV-map the texture layer should use - a different thing. The texture is the picture, any picture. The UV-map is a two-dimensional projection of the mesh, which says: "When drawing this corner of that triangle; fetch a pixel from these coordinates of the texture", where the texture can be: any picture. The UV-map is and entity of its own, it is in no way tied to any texture in particular and can be reused with several ones, which is why you do not need to do an "unwrap" for each of your texture layers - you use one UV-map with three different textures. Now, you CAN create separate UV-maps for use with the different layers and THAT's when you need to enter the UV-map name in the "MapInput" "UV:" string input box - sorry for muddying the waters.
I assume you are clear on that the stack of texture layers shown under the "Shading buttons" "Texture" tab are the same ones you see in the "Texture buttons" "Texture" tab and that when you select any one of these layers, by pressing its (mutually exclusive) button, all values under the two other tabs ("Map Input" and "Map To") will pertain specifically to that layer.