
Much obliged!
boblishman wrote:export as an .obj file ... then import that .obj file into Blender.
(You´ll have to manually import the texture ... though your model WILL be uv mapped correctly after export/import)
Harrison Pink wrote:Hi everyone, I have been a member of the GoW since Kirel was released, but now that MORE has been announced, I feel it time to throw my hat in the ring as an active Writer. However, I am more of a Maya master (in my own mind). I don't want to have to re-learn Blender to create ages. Is there a way to model/UV/texture in maya and export to Blender to use the plugins?
Much obliged!
Users browsing this forum: No registered users and 2 guests