Okay, I have an age (Fens) where I have a waveset and an object with alpha transparency which should go above the waveset (working as a shoreline). However the waveset draws over it making it look like the shoreline which should be above the waterline is actually below it. How do I get the shore to go over the water?
The waveset object has Ztransp off, Transp off, and has a PassIndex of 0
The shoreline object has Ztransp on, Transp on, and has a PassIndex of 6
While we're at it, how does transparency work now?
Thanks
Whilyam