Transparent textures and wavesets

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Transparent textures and wavesets

Postby Whilyam » Mon Jul 21, 2008 12:28 pm

Okay, I have an age (Fens) where I have a waveset and an object with alpha transparency which should go above the waveset (working as a shoreline). However the waveset draws over it making it look like the shoreline which should be above the waterline is actually below it. How do I get the shore to go over the water?

The waveset object has Ztransp off, Transp off, and has a PassIndex of 0
The shoreline object has Ztransp on, Transp on, and has a PassIndex of 6

While we're at it, how does transparency work now?

Thanks
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Re: Transparent textures and wavesets

Postby Lontahv » Mon Jul 21, 2008 5:43 pm

Ok, wavesets IIRC are very different when it comes to Span settings. They have all sorts of flags forced on so they can't be considered to be equal in stuff as regular objects.

In a word, they are "insane" when it comes to trying to reason with them.

I think Paradox and Nadnerb both got their alpha-n-wavesets working well together. I'll leave it up to them to tell you. ;)
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Re: Transparent textures and wavesets

Postby Paradox » Mon Jul 21, 2008 5:51 pm

I really have no idea what to say here, since I force certain span flags manually using an AlcScript hack. I know where every single object is going, and what flags it has. I have no idea how to achieve the same result using only Blender's buttons... Nadnerb is much more likely to know, but it's possible that he is also setting span flags manually.
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Re: Transparent textures and wavesets

Postby Nadnerb » Mon Jul 21, 2008 6:05 pm

I actually had identical issues with my waveset/waterfall sorting, and haven't really solved them due to it being a relatively small problem, and hence being a rather low priority in my age. I have noticed, however, that referencing an object as a "decal" in the waveset script will change the way it sorts with the waveset.
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Re: Transparent textures and wavesets

Postby Lontahv » Mon Jul 21, 2008 9:10 pm

...it also assigns a bumpmap and a env for the "decal" to use. :lol:

Yeah, I've noticed that too. Whilyam, just keep playing around with it until it works.
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Re: Transparent textures and wavesets

Postby Whilyam » Tue Jul 22, 2008 6:26 am

I have and I will, but how do I set the decal setting? Is that an addition to the alcscript?
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Re: Transparent textures and wavesets

Postby D'Lanor » Tue Jul 22, 2008 8:04 am

Yes, you can find it in the waveset parameters list.
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Re: Transparent textures and wavesets

Postby Whilyam » Wed Jul 23, 2008 9:24 am

Tried zOff to no avail and using the decal setting only removed the vertex alpha painting and lighting.
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Re: Transparent textures and wavesets

Postby Marcello » Fri Jul 25, 2008 8:00 am

Anyone having any luck solving this?
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Re: Transparent textures and wavesets

Postby Marcello » Sun Jul 27, 2008 3:22 pm

Paradox can you post how you forced the flags to make sure alpha renders well over wavesets? I'm finishing some details in my shell and this kinda is the main problem :( My waterdrops, papyrusflowers and now the water disturbens foam below the waterfalls all look terrible :shock: :o

Unless someone else fixed this. Me I didn't manage to get it working yet.
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