by Jojon » Sun Aug 24, 2008 12:15 pm
Everybody get that one. :)
It's pyPRP that complains and not Blender, I believe and it means that one (or more) of your meshes has a face (or several :9) that has no UV coordinates. Even if you have unwrapped the whole mesh, it doesn't count until you have assigned the surfaces a texture for editing (via the pop-up selector in the UV/image editor toolbar - all selected faces gets the texture you pick).