invisible wall that doesn't exist

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Re: invisible wall that doesn't exist

Postby Chacal » Sun Nov 16, 2008 1:07 pm

I know I'm repeating myself, but I suggest doing what Cyan does.
Remove collisison on all visible objects in the whole Age.
Then build an invisible collider that will provide the floor and the boundaries for the playable area.
Since it is invisible, you can make it so it help the player move around by removing sharp corners.
Also it can have a much simpler geometry, giving better performance in collision detection.
Chacal


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Re: invisible wall that doesn't exist

Postby Justintime9 » Sun Nov 16, 2008 2:26 pm

Yay! I took away the bounds, and it works! Thanks all of you :)
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