I have a couple of texture questions.
1. Back in 3D school, many years ago, we were taught that it was better to make your textures square because it was more efficient in the renderer. The renderer also liked textures with multiples of 8 best, i.e. 256x256, 512x512, etc. Is this the case with Plasma? Is it better to have a square texture, or does it not make a difference?
2. Is there a rule of thumb for texture sizes, i.e. use this size if your up close, or do not exceed this size?