Ok so I've converted my Age into URU. All things concidered it looks pritty darn good. but alot of my mesh's look like this.
How do I make them look none see through?
Thanks much
"Tyion."
Nadnerb wrote:Looks like some of your normals may be inverted. If you view your meshes in textured mode in blender, you should see the same effect. You can fix an object with this problem by selecting all it's verts in edit mode, and using w->flip normals or ctrl+n->recalculate normals outside.
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