When Joining Objects

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

When Joining Objects

Postby andylegate » Wed Jan 28, 2009 5:52 pm

Got something that is stumping me here:

Let's say you have a circle. I want to add another set of verticies to it, like a ring.

No problem, I just put the filled circle in Edit Mode and Add another Circle mesh (not filled of course) at the radius I want it at.

BUT, when I go to Object mode and look at my object, that extra ring is highlighted! There is only one Object however.

I noticed this too way back when working on Zephyr Cove's beach. Joining two sections together left this seam there.

It really affects the textures and vertex painting too.

How do you get rid of this?
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
User avatar
andylegate
 
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am

Re: When Joining Objects

Postby GPNMilano » Wed Jan 28, 2009 6:00 pm

Its either an edge, or a vertex, that isn't correctly placed, thats causing the problem. Double check the mesh in edit mode, remove any doubles, and go through the edges and vertexes one by one till you find the problem vertex/edge. It happens sometimes when joining objects that you think all the vertexes are in the right spot, and everything's joined correctly. But object mode shows you its not (sometimes). Its usually an edge thats the problem. removing doubles doesn't always remove the edge, and you end up with one edge, on top of another.
You can't stop the truth. IC Blog
User avatar
GPNMilano
 
Posts: 1155
Joined: Mon Apr 21, 2008 5:50 am


Return to Building

Who is online

Users browsing this forum: No registered users and 3 guests

cron