The first thing I would do is check that SHADBUF is
OFF on
ALL your
materials ... (though this does tend to cause playing lag/crashing more than slow loading time ... but it is worth checking. It's easy to forget to switch OFF Shadbuf when you create a new material - it is set to ON by default in Blender) .
Animations will grind to a halt with Shadbuf enabled on any of the animated objects textures - and also if you have too many animated objects parented together ...
When checking your materials, remember that you may have
more than one material on an object (it's easy to miss those!). The best way is to use the Outliner window to select and check ALL of your materials (one at a time with the buttons window also open ... you can quickly zip through them all and just glance at the buttons window for each material)
of course, it may be something completely different ... but it's a place to start ...

Texture files should be kept as small as is practical for a given object. You should certainly not have
many textures over 512 x 512. Large textures will increase loading time (as they make the prp files larger. How big are your prp files?
Also, keep your polygon (faces) count to an absolute minimum. Although newer machines can cope better, it's still unnecessary to use high polygon objects. Most "detail" can be done using textures (rather than the actual shape of the mesh) and having hundreds of thousands of polygons (faces) in your Age will also slow loading time (because that will also increase the size of the prp file(s). Whilst the plugin will refuse to export a single object with more than (IIRC) 10, 000 faces, if your Age has lots of (duplicated?) objects with polygon counts over 1000 ... you'll soon find that you have an Age with several hundred thousands of faces ... which is not good.
Maybe you could post the size of your prp files ? ... that may give us a clue ...
when it comes to Age creation ... "DOH" seems to be my middle name...