Does anyone know...

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Does anyone know...

Postby I.Brattin » Sun Dec 27, 2009 8:48 am

Does anyone know what this means.

Found an Object_Mesh chunk

I get it when importing from 3DS Max. Sometimes it spams the message over and over and other times it will only say it once, all while its importing the file.
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Re: Does anyone know...

Postby D'Lanor » Sun Dec 27, 2009 11:10 am

First off, Blender's 3ds import module is not related to PyPRP.

However, if we look at the source code of the 3ds_import.py file in Blender 2.49b it seems impossible that the message could show up at all since it is commented out.

Code: Select all
      elif (new_chunk.ID==OBJECT_MESH):
         # print 'Found an OBJECT_MESH chunk'
         pass
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Re: Does anyone know...

Postby I.Brattin » Sun Dec 27, 2009 11:18 am

I know it wasn't PyPRP but wasn't sure where else to post the question.

Anyways if its commented out then why in the heck do I get it. Btw I don't get it on all of my models only some of them.

Still it begs the question what in the heck does it mean? I have scrapped models simply cause of that comment about the Object_Mesh.
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Re: Does anyone know...

Postby D'Lanor » Sun Dec 27, 2009 11:32 am

Maybe someone in a Blender forum knows the answer. What matters most is that your import works.
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Re: Does anyone know...

Postby I.Brattin » Sun Dec 27, 2009 11:41 am

It only works some of the time. Some models import fine, the same ones that do not show that comment. The models that show that comment while importing are all messed up. I had one model import with the dome of the building was in the middle of the building instead of where it should have been on top.

Anyways thanks for trying.

Edit: Checked Blender forums and can't really find a solution. I guess I will just have to rest with the fact that some of the models have to be imported as .obj files, loosing their materials. Thats one reason I liked the 3DS importer, it actually imports everything, including materials so that the only thing I had to was unwrap, set collision and export.
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Re: Does anyone know...

Postby Jojon » Sun Dec 27, 2009 12:12 pm

I have no idea, but maybe you could try to use something like 3dto3d (freeware, just google it) to convert the object from 3ds right back to 3ds and see whether that looses the troublesome part of the original and hopefully not too much else. :7
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Re: Does anyone know...

Postby D'Lanor » Sun Dec 27, 2009 5:22 pm

I have imported obj files from an external program into Blender including materials. It was from some plant building program (its name escapes me at the moment). So I know the obj file format is not to blame for the loss of materials.

Apparently some people have had success transferring models from 3DS Max into Blender with the nif tools.

But to be honest, from what I have seen importing files from other 3D programs into Blender is and will always be a pain. Perhaps even more of a pain than actually learning to model in Blender. :shock:
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Re: Does anyone know...

Postby I.Brattin » Sun Dec 27, 2009 6:30 pm

I must be doing something wrong, I have never had materials import with anything other then 3DS.
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