Sub Worlds

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Sub Worlds

Postby Paradox » Thu Nov 11, 2010 5:10 pm

Colliders for a subworld only affect objects inside that subworld. If your floor is owned by the main world, it will not affect the avatar in a subworld.
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Re: Sub Worlds

Postby Karkadann » Thu Jan 13, 2011 5:17 pm

Has any one ever tried shrinking the size of the dummy after attaching a sub world component to it??
I was experimenting with sub worlds on the Altar stone and discovered or rediscovered the incredible shrinking Avatar

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Re: Sub Worlds

Postby N. Sigismund » Fri Jan 14, 2011 7:11 am

That's actually a pretty neat effect, although I don't doubt that it's use in Uru is somewhat limited. :P
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Re: Sub Worlds

Postby diafero » Fri Jan 14, 2011 10:45 am

lol, that's really nice, so you can not only rotate gravity but also scale the avatar :D
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Re: Sub Worlds

Postby Chacal » Fri Jan 14, 2011 4:09 pm

This is amazing!
Imagine an Age when progress is impossible because the way is blocked.
However there is a hole in a room, perhaps a mouse hole or a drain pipe.
The explorer does an action which results in shrinking him.
He can now run to the room (presumably running around enormous furniture) and continue through this small hole.
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Re: Sub Worlds

Postby D'Lanor » Fri Jan 14, 2011 4:29 pm

Sounds familiar. Hmm, which game was it? Ah yes, Duke Nukem 3D. You had to use the shrink gun on yourself. :D
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Re: Sub Worlds

Postby Chacal » Fri Jan 14, 2011 7:49 pm

You're right!
I had completely forgot about that game. That was 14 years ago, you have a better memory than mine.
I wonder if it would run on Windows 7 64 bits?
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Re: Sub Worlds

Postby Karkadann » Fri Jan 14, 2011 11:20 pm

I thought that was Alice in Wonderland?
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