by Jojon » Wed Jan 26, 2011 11:20 am
Did the object have any transformations?
At one time (quite long ago) we had an issue with the exporting of colliders not taking transforms into account, giving you off-scale and off-rotation bounds and we had to "apply" these to the mesh, before exporting, or suffer colliders facing the wrong way or being the wrong size.
I'm thinking maybe your colliders are the size you expect but the small patch you are seeing is actually your ground in its entirety, only much smaller... :7