Un-live feed

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Un-live feed

Postby ZURI » Sat Feb 26, 2011 4:36 pm

You're welcome. :) I just hope it helps you.

Your island really shouldn't be that hard to remodel. Just be sure to keep the mesh as straight as possible. I've posted a few screenshots here so you can see what I'm referring to.

The first 2 are of Yedahna, which you can download via drizzle. It's a bit hard to see, but the meshes overlap by 1 face.

Image
Image

The second 2 are of Rehahts, an age that's still in development. Rather than just have 1 mesh blending into another, it has a single mesh that blends into 2 others.

Image
Image

Something to keep in mind if you decide to use blends, is I've found they don't play well with lightmaps. In Yedahna, the multiple UVTextures combined with Vertex paint - caused a bad flicker along the edges where the meshes were blended. To get around this, I had to create a large custom texture with the lightmap on it. That way, the mesh only had a single UVTexture. It's not a very graceful fix, but as you can see - it worked out rather well.

Just something you might choose to keep in mind. :)
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