Branan wrote:Quick update: I just added support for exporting Blender surfaces and meshes with modifiers. I make pretty heavy use of modifiers in my workflow, and I was getting sick of having to make a copy of the file with all the modifiers applied at every export. Especially given how much emphasis Blender 2.5 puts on modifiers, I hope everyone else will find this a useful feature.
While I still don't use 2.5 (missing polygon modelling features..) it'd be great to give it a try. If anything it'd enable you to get some more user feedback.Branan wrote:I'm not sure it's worth synchronizing the PyPRP2 release with the server at this point - we're way behind on where we wanted to be server-wise. I'll talk to Lontahv when I get a chance and we'll see about getting something out sooner than later.
Branan wrote:Quick update: I just added support for exporting Blender surfaces and meshes with modifiers. I make pretty heavy use of modifiers in my workflow, and I was getting sick of having to make a copy of the file with all the modifiers applied at every export. Especially given how much emphasis Blender 2.5 puts on modifiers, I hope everyone else will find this a useful feature. At the moment, Surfaces don't generate any UV coordinates, so they're not terribly useful, but they came free with support for modifiers.
Branan wrote:I'm not sure it's worth synchronizing the PyPRP2 release with the server at this point - we're way behind on where we wanted to be server-wise. I'll talk to Lontahv when I get a chance and we'll see about getting something out sooner than later.
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