On Lightmaps and Lamps

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

On Lightmaps and Lamps

Postby Finn » Mon Jun 13, 2011 8:07 am

I'm using Blender with PyPRP 1.6. I've lightmapped my whole age as per the "Making Lightmaps" tutorial. However, even with Shadeless and Amb checked, everything is far too dark. I've relit with brighter lights to no avail. I finally figured out that I can set Emit to 1 on all of the materials, but it's a bit tedious to toggle them back and forth (even with a script, because some of them should have a nonzero emittance for lightmap baking). Is there a better way?

Secondly, is there any easy way to hide lights from export and/or limit their dynamic shadow casting radius? I added quite a few lights to get a good lightmap, and while none of my objects cast dynamic shadows, my avatar does to the point of slowing down the game or crashing.
Finn
 
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Re: On Lightmaps and Lamps

Postby tachzusamm » Mon Jun 13, 2011 5:12 pm

You might be interested in the last chapter "Hints for creating lighmaps" in this post:
viewtopic.php?f=7&t=4786&p=48473&hilit=12345#p48473
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