by bnewton81 » Sun Jun 12, 2011 10:13 pm
i've got a texture with an alpha channel that has lights on it. The entire alpha channel is black the only thing that is white is the lights with should overlay the diffuse image they are in. Did that make sense? My question is how can I make blender render both the textures diffuse and its alpha channel correctly. These lights are lights on a space ship. I know this is probably a question better asked in the blender forums, but honestly they annoy me and I have greater faith in the ppl here.