dendwaler wrote:Your submarinehas to be a "subworld" because an avatar can ride in it.
Correct.
dendwaler wrote:As far as i know a subworld is not affected by wavesets, because the waveset is outside of this subworld.
Unfortunately, this isn't true. Subworlds only affect the physics, not the visuals.
dendwaler wrote:A waveset is only a simulation of water , you can only see the waveset plane from above the plane.
The plane itself has no thickness, when diving you are not at the same "world"level as this plane is, so you do not see it.
Sorry to say that, but this is wrong as well. Wavesets can be seen from both sides; I already did some "diving" in URU, and you can see the waveset from the sea ground.
Sirius wrote:Dendwaler, I think he means he doesn't want the water to be seen inside the submarine while it is diving.
Yes.
Sirius wrote:However, this means you can't have a hublo as every "outside" object (which can be your water plane or more) will be invisible from your submarine.
I think this should be possible. Just put either duplicate objects into another visregion which applies to the submarine only (a visregion below the water line, that is), or put those objects (like fish) only in that region, or make the first visregion so small (flat) that is does encompass only the waveset plane plus the height of the submarine - which would exclude the waveset plane only in the small area of depth used for the first meters diving. Maybe the regions should be inverted.
Interesting project, by the way.
