Problems with shadows

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Re: Problems with shadows

Postby Wamduskasapa » Fri Nov 23, 2012 11:19 am

Because of your use of the Tardis, I would suggest the planet Galafrey and it's sun...
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Re: Problems with shadows

Postby Karkadann » Fri Nov 23, 2012 2:01 pm

I haven't thought of that but I did find a cool black hole
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Re: Problems with shadows

Postby Christopher » Fri Nov 23, 2012 5:02 pm

Well, there is only one tiny problem with a black hole. A black hole doesn't emit light, they absorb it. That's why it is called a BLACK hole ;) So, except you want your Stonehenge eaten by a black hole I would suggest a moon :lol:. Well, they don't emit light, but they reflect enough light to light up the scene.

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Re: Problems with shadows

Postby Mystler » Fri Nov 23, 2012 5:05 pm

What about rather artificial light sources like torches or braziers? Of course, some ambient lighting by a moon would work too. You could refer to Todelmer as a reference...
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Re: Problems with shadows

Postby Karkadann » Fri Nov 23, 2012 6:06 pm

Maybe its black hole flatulence :P
I think its the stuff being sucked into a black hole, the Stonehenge is not being sucked in because its beyond the event horizon

Todelmer..... now thats a place I haven't visited for a while, i'll havta look into it thanks
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Re: Problems with shadows

Postby Karkadann » Sun Nov 25, 2012 5:19 am

Now the AV shadows are not showing up properly, the shadow looks ok from my ankles on up, but they my feet do not produce shadows, at first I thought it was because I was walking a few inches above the terrain, apparently not my feet are on the ground and part of the shadow is missing. Also the shadows from the standard light and the shadows from the RT light overlap. you can see the AV shadow when your standing in the shadow the stones are casting.
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