Working in Blender 2.61 with PyPRP2. thanks

Christopher wrote:I don't know how to do it in PyPRP (and I don't know if PyPRP2 even support it) but in theory you can make a plane, which is always turned to your avatar. So if you are movving the plane is moving with you. That's how the halos in the city are made. But Ican't help you with this in Blender
Christopher
Calena wrote:The standard method for light 'halos' is the use of sprites or billboards: How To
Your real problem is that as long as you're still working with Blender 2.5+ and pyPRP2, you can't really do anything. If you're ready to dig deeper and learn more, you could keep modeling in the newer versions of Blender, then export as objects and finish building the age in Blender 2.49b.
I'd venture to guess though that you've learned enough modeling in 2.6+ that the transition to 2.49b might be much easier than you think. I pop around in Blender, Max, Maya, SoftImage, Mudbox, Bryce, etc. without much difficulty because I already know the features; all I have to find are the buttons. I also discovered that having already learned Alscript, Cyan's plugin was a breeze.
There is though the initial frustration of, "Dang it! I already know how to do this. Where's the stupid button?!!"
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