Tutorial and Information Requests

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Tutorial and Information Requests

Postby Sirius » Fri Jun 29, 2018 9:59 am

Python is often required, but most of the time Python scripts do pretty simple and explicit stuff. Some of them (Cyan's xAgeSDL scripts) are documented already, and more will come eventually.
So in the end you'll be able to setup your logic fully in node trees, and only use Python as "extra" nodes which you will connect with the rest.
Don't worry, I believe with good tutorials about node trees and what each Python scripts does, you'll be able to do all your puzzles in node trees and treat Python scripts like special nodes, without headaches.

Once you get the hang of node trees you'll realize most of the time they do one of those two things:
detector(s) => responder(s) => other objects (animations, sounds, etc)
detector(s) => Python => responder(s) => other objects (animations, sounds, etc)
Which translates as:
DO action WHEN event
DO action WHEN event IF condition
Detectors are simply clickables and regions. Responders are a "todo list" you give the engine (run an animation, play a sound).

What Age builders need is mostly examples and tutorials of the most common interaction, so they can get familiar with the nodes and understand which nodes are used as action, event or condition. Once you're good with that, you can start creating your own puzzle.
These tutorials will come eventually, and some of them require a bit more standardization to happen so you won't have to bother with technical details (like how to write SDLs, how to do linking without having to worry about save corruption, etc).

(Some of the most complicated puzzles (think Gahreesen's power room which require timing and multiple connected levers/animations) will require their own Python scripts, but those can be written on-demand by people on the forum. I expect most of the time you'll be able to create puzzles without custom Python scripts though.)
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Re: Tutorial and Information Requests

Postby J'Kla » Fri Jun 29, 2018 10:31 am

I totally agree Sirius I do not see this as a long way off and as you say examples and tutorials are the way forward.
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Re: Tutorial and Information Requests

Postby J'Kla » Mon Jul 09, 2018 5:38 am

Custom Clothing tutorial
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Re: Tutorial and Information Requests

Postby J'Kla » Thu Jul 12, 2018 3:27 am

NOTE THREE REQUESTS:

1) Can we get an expansion of the DIRTSAND setting up instructions page in the Wiki

Like some detail on using the various commands.

In particular I would like to know about removing accounts at present I have an account I have added as a temporary account and at some point I want to remove that account.

I would also like to know is it possible to change the password for an account and if so how do we do this?

If push comes to shove I will just wipe the server and re-build the shard again something I have become quite accomplished at doing.


2) I am bouncing around a lot and I did see a command (I am buggered if I can remember where) that listed the SDL variables and their current states.

I almost certain this was inside the plasma console and that when I ran this command the result exceded the window and showed either the first or last block either way I would like to be able to get this as a print out.


3) I would also like to know if there is a way and if so how do I produce a script that will at one fell swoop change all of my SDL variables to a particular state in an ideal world this would be a text file I could produce externaly and then FTP onto my rebuilt shard where I could run it.

That way If I do rebuild my shard I have a one stop command that will make various linking books available remove barriers in the hood and the city etc. etc.
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