Ground sliding (avatar)

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Ground sliding (avatar)

Postby boblishman » Mon Sep 28, 2020 8:20 am

OK. I'm trying to make a piece of ground "icy" = no friction.

MOULa Korman Export

I created the mesh and added this modifier ...

Screenshot 2020-09-28 at 17.05.05.jpg
Screenshot 2020-09-28 at 17.05.05.jpg (36.53 KiB) Viewed 306 times


but the avatar is not sliding. He walks perfectly normally. Did I miss something?
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: Ground sliding (avatar)

Postby Tsar Hoikas » Mon Sep 28, 2020 8:57 am

The avatar will never slide in MOUL. In PhysX 2.6 based clients, it is not actually part of the physical simulation and is faked using world queries. In PhysX 4.1 based clients, the coefficients of static and dynamic friction are forced to zero.
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Tsar Hoikas
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Re: Ground sliding (avatar)

Postby boblishman » Mon Sep 28, 2020 9:21 am

I'll add a note to the wiki .... thanks for the quick answer. I guess I need to find another way to "capture" the avatar ... :evil:
when it comes to Age creation ... "DOH" seems to be my middle name...
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