Four new ages for Uru

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
melvin
Posts: 58
Joined: Sun May 05, 2013 12:23 pm

Re: Four new ages for Uru

Post by melvin »

Thanks for the feedback. I have been fixing many bug in all of the ages Western Teledahn & Palamary bay in particular. Missed a few of them mentioned above, I'll look into it a bit deeper.
Théodore
Posts: 118
Joined: Sat Sep 15, 2018 9:17 am

Re: Four new ages for Uru

Post by Théodore »

I will do a private video I will share you the link through the PM system here. It will be published on Youtube but with private link to not spoil anything to everyone because I will demonstrate how the age can be totally cheated and show you the different issues. It will be easier that way.

I will keep you informed.

Theodore
Théodore
Posts: 118
Joined: Sat Sep 15, 2018 9:17 am

Re: Four new ages for Uru

Post by Théodore »

Hi melvin,

I posted the video on Youtube, I sent you a direct link to it in your PM, nobody can watch it unless they get the link. There was 1 viewer already, and it happened to be me ;)
melvin
Posts: 58
Joined: Sun May 05, 2013 12:23 pm

Re: Four new ages for Uru

Post by melvin »

I have uploaded a new version of the path of the lost ages which has all the fixes to problems found so far. Many thanks for the video; it was most helpful. In regards to the fish symbol there is a way to get the blank imager to work. The bug hunt will continue.
Théodore
Posts: 118
Joined: Sat Sep 15, 2018 9:17 am

Re: Four new ages for Uru

Post by Théodore »

I downloaded the new version and it is as if my marker quest was made for an entire other age :lol: . There is 1 or 2 things you left out but all in all it is all good, I'm glad I have the old version, so sometimes I can switch to the good old swiss cheese version. This newest version is very well secured and there is no way to cheat, you have to solve the puzzles in order to progress to the final area.

I had activated that imager in the past, but not realizing it. It always depends on the angle you touch the ... to activate it. And you must be quick to see something on that imager.
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