ummm I kinda need a hand

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

ummm I kinda need a hand

Postby Goofy » Sat Jan 05, 2008 11:50 pm

well I really didn't want to have to ask for this, :oops: but I'm having some major issues with building organic things(like trees, bushes, rocks, water feature :roll: ) without them looking rather fakey or being rather large(in vertice and faces).

Oh almost forgot to say this is for my shell in Ahra Pahts. So it can't be to massive.

I'm kinda looking for a feng shui garden theme for the shell. heres a site I'm using as an aid for placement of things, but accually making those things is getting to be rather a bit much for me.

Any help would be very much appreciated. To give you an idea of the area I'm working with heres some pictures. The house may or may not stay. Thats kinda up in the air.

Image

Image


I really wanted to try and do this myself, but lately I've been getting rather frustrated with trying to figure out how to build things in blender, plus the time to do it. :|
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Re: ummm I kinda need a hand

Postby mar » Sun Jan 06, 2008 2:55 am

I want to say don't give up. I remember that, when I had wrote my frustration :cry: about Blender and the PRP in the agebuilders forum, J'anim tell me that everyone have to go throught the difficult learning curve of Blender and so it is.
(off the record, where is J'anim this days, someone know that?).

When I see what I can do with Blender now in comparising with when I started it is a great way forward. ;)

A trap for me is still, that I want to do to difficult things and that's frustrated because nothing is good enought. :oops:
Maybe that is for you too.
I think that we not must compare with the experienced writers. Be content with the simple thinks you created and look sometimes backwards and see what you have learned already.

I think that everyone in the writers guild want to help the beginners.
So don't give up. :P :P


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Re: ummm I kinda need a hand

Postby andylegate » Sun Jan 06, 2008 7:39 am

I too found Blender very hard to learn. But I'm stubborn and kept at it. Part of my problem is I had developed bad habits from other 3D programs that I used to make FPS maps.

Now, I've just finished my 2nd Age, and I feel a lot more confident, and navigating through Blender is getting to be 2nd Nature. Just keep at it.

Plants: uhg. You'll see that I had a question about the best way to make them in a thread here. Take a look at it.

Rocks: Create a sphere and use proportional editing on it, this will let you manipulate the faces of the mesh and you can achieve some great results. The next thing is to make sure you find a really good (or make yourself) texture that you can UV map. I've gotten some really good looking and realistic rocks and boulders this way.

Water: can't help you with that. And right now they don't have a way to make things like that animated, so it will always look either fake, or like it's frozen in time. But you can get some good looking still water like puddles and small ponds. Use enviormental mapping for it, and you'll get what looks like reflections from your water surface.
"I'm still trying to find the plKey for Crud!"
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Re: ummm I kinda need a hand

Postby Whilyam » Wed Jan 09, 2008 7:34 am

I initially was really hesitant of using Blender because of its difficulty, but now I feel I can at least use it (if not use it well).

Blender is, to attribute it to other 3d stuff, similar to Google's Sketchup and Second Life's editor as it has pretty much all the features of the two types (along with more,but I'm trying to be simple :P). If you're having problems, try tooling around with those two and coming back to it. Good luck! :D
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