Problem with a grid

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Problem with a grid

Postby Frits » Mon Jun 30, 2008 4:08 am

See picture;

Image

The red part is extruded (only edges) and scaled a few times. As you can see the bounds are set correctly.
All the faces are there and the normals are in the right direction.
Now the problem is, when the avatar walks on that red marked part, he is falling through the surface.
Can anyone shed a light on this?

Regards,
Frits
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Re: Problem with a grid

Postby Grogyan » Mon Jun 30, 2008 4:18 am

you need to apply scale and rotation in the mesh menu in edit mode
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Re: Problem with a grid

Postby Frits » Mon Jun 30, 2008 4:59 am

?
The extrusion and scaling is done in edit mode. I don't think you can extrude in any other mode.

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Frits
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Re: Problem with a grid

Postby Jojon » Mon Jun 30, 2008 9:22 am

I find that you have to leave edit mode, before exporting - otherwise your most recent edits will not be included in the exported age.

I doubt this is your problem, since I guess this is a visible mesh and not a collider and that you can see it in URU, although it lacks solidity, but it might be worth mentioning anyway and if it is the cause after all, you have no doubt exported a working version, since. :P
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Re: Problem with a grid

Postby Grogyan » Mon Jun 30, 2008 11:23 am

Frits wrote:?
The extrusion and scaling is done in edit mode. I don't think you can extrude in any other mode.

Regards,
Frits


Because you extruded or moved vertices in edit mode, PyPrp doesn't recognise their lcation, hence my suggestion, making sure that you have applied scale and rotation, so that PyPrp sees the whole thing
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Re: Problem with a grid

Postby Jojon » Mon Jun 30, 2008 11:36 am

Grog: Heh, this is dicouraging - that is pretty much the opposite of what I told him in another thread... *getting myself ever more confused* :9
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Re: Problem with a grid

Postby Trylon » Mon Jun 30, 2008 1:14 pm

Grogyan wrote:Because you extruded or moved vertices in edit mode, PyPrp doesn't recognise their lcation, hence my suggestion, making sure that you have applied scale and rotation, so that PyPrp sees the whole thing


Ehm, as far as I know that is rubbish.
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Re: Problem with a grid

Postby Marcello » Mon Jun 30, 2008 1:30 pm

I hope it is, because it scares me to take stuff like that into account!! :shock: :?
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Re: Problem with a grid

Postby Nadnerb » Mon Jun 30, 2008 4:41 pm

I have experienced strange bugs with the physicals as well. There is a piece of floor in BoxAge that has stubbornly refused to have any collision associated with it for a very long time. I finally got it to work by just putting a giant plane underneath it so you don't fall very far. :P Put simply, there's still some weirdness out there. You'll have to mess with it to try to make something it will recognize in that area. :P
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Re: Problem with a grid

Postby Trylon » Mon Jun 30, 2008 10:56 pm

Oh, I just remembered that having a fully flat surface has given me trouble like this before, you could try moving one vertex a little lower or higher and yee what that does
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