by ZURI » Fri Mar 12, 2010 9:46 am
Ok, I've managed to get them to import back into blender. What was happening; was the "object center" (I'm not sure if this is the correct nomenclature) was severely off-center. When I would import a mesh, it would initially be very, very, very small. When I would scale it up, it would literally "fly off the map" - while the "object center" would still be at the import location. I found that after scaling it up just enough to be visible, I would have to go into edit mode and re-center the mesh. Then, I could scale it back up to it's original size. Does anyone know how to make the object maintain it's size? It's probably something simple, but with all the OBJ export options, I'm a bit leary about making/testing dozens of exports. However, if noone else has an answer to this, I'll put aside a few hours this Saturday and go through them all one by one.
The idea of the exercise is two-fold. One, I would like to be able to share my meshes with other writers. While a lot of you veterans out there might care less, I thought that some of the newer writers may be helped by having a library of meshes to pull from.
Secondly, if it ends up taking forever (literally) for us to get the plugin source - I want to maintain the option of importing my meshes into Max. This way the age could be reassembled and exported using Cyan's plugin.
MOULagain KI: 45001