XFogset and 3DSMax

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XFogset and 3DSMax

Postby Jakuru » Tue Sep 03, 2013 8:21 am

In 3DSMax, I'm trying to add fog to my age, I added the BoxGizmo to the Command Panel and opened a Gizmo box in the viewer screen, added RegionSensor01, PythonFile01 and PageInfo01 to the Component Manager I downloaded Python 2.7.5, and have a copy of xFogSet.py.

Where do I go from here? In the Command Panel there is a dropdown for the required Python file (in this case xFogSet.py) how do I get 3dsmax to recognize the python file?
Last edited by Jakuru on Tue Sep 03, 2013 4:42 pm, edited 1 time in total.
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Re: XFogset in 3DSMax

Postby Karkadann » Tue Sep 03, 2013 8:45 am

I think you need the py and the pyc files for Max to recognize the python.

I downloaded a file called PythonFor3dsmax17b.zip from somewhere around here that has both the py and the pyc for xfogset and xFogDistTweener and a boat load of others.
I still have a copy of the zip file if any one needs it if its ok to distribute, cuz I cant find the download here anywhere.
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Re: XFogset and 3DSMax

Postby Jakuru » Wed Sep 04, 2013 6:19 am

I checked it out but unfortunately that wasn't the info I need. It seems almost impossible to find...
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Re: XFogset and 3DSMax

Postby Karkadann » Wed Sep 04, 2013 7:43 am

as long as the python file is in a folder named python with your dat folder in your max export folder it should show up in the drop down menu. Perhaps one of the coders could chime in and help
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Re: XFogset and 3DSMax

Postby Christopher » Wed Sep 04, 2013 9:38 am

It shows only up if it doesnt have any errors. That means you also need the files imported by xFogSet and the files which are imported by these files. So badically it would be best to put all python files from uru into the python folder from max. You can also check the python.0.log for error messages.

Btw if you want to set the fog for the whole age, you can also edit the fni file.
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Re: XFogset and 3DSMax

Postby rocketdog » Wed Sep 04, 2013 11:13 am

Karkadann

Do the python files need to be changed to a windows format? If so what software is required to do this? You mentioned the file PythonFor3dsmax17b.zip, dose that contain the software required to convert the files to a windows format? If so how can I get it from you as I cannot find that .zip file online.

Or is there a sight that you know of that I can go to that will explain this process.

I placed the python files where you told me to, 3ds max now recognizes the files but now I get a “Python Component Warning” screen “Python didn’t load correctly.”
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Re: XFogset and 3DSMax

Postby rocketdog » Wed Sep 04, 2013 11:41 am

Since my last post I’ve been reading about Blur-dev, Is this what I need to install?
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Re: XFogset and 3DSMax

Postby Karkadann » Wed Sep 04, 2013 11:44 am

I have no idea I just unzipped it and put it in the folder that I set up for the Max/plazma exports where the dat folder is and it worked just fine.
although I have been looking for it and can not find it so here ya go.
keep in mind im still on Max 7.1 dont know if that is an issue or not but just in case

im assuming its ok to distribute if not please take it down if I dont get to it in time
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Re: XFogset and 3DSMax

Postby Christopher » Wed Sep 04, 2013 1:43 pm

You don't need to convert python files to a windows format. A Python file is a simple text file with a .py ending. It's the same on every OS. Regarding Blur-dev: You don't need it to work with the Plasma Plugin. It can read the files by it's own if yu dd everythng correct.

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Re: XFogset and 3DSMax

Postby Karkadann » Wed Sep 04, 2013 1:53 pm

I was wondering if one of you guys could add the PythonFor3dsmax17b.zip file download to the Wiki page with some simple instructions on how to install them.
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