stupid question: skewed UV map

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Re: stupid question: skewed UV map

Postby Aloys » Mon Mar 10, 2008 4:49 pm

Even with a correct mapping you can't avoid the skewing at the top, because it comes from the texture used. You are doing a cylindrical projection mapping, but this texture isn't suited for that, you need a specifically tailored texture for that. Skydomes are annoying to create because of that... (for instance here is the texture I used as a base for the Ahra Pahts sky, notice the distortion at the top?).
Heck if you look at the skydome in Ae'gura you can notice a severe pinching in the middle; probably much like the one you have on your sky.

And yet they should.

Image

Haha; took me a couple second to get it :lol: . (shame on me, I'm a road runner fan)
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Aloys
 
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